My first proper attempt at mapping, I'm developing this map as part of a single player mod for HL2 in a near future, film noir style. Hopefully it'll be part of a larger "police" building if I can speed up a bit. I intend to add some freezer storage on the back wall for bodies, various surgical bits and pieces and a cadaver. I was trying to get the steam entity to work on this map because I wanted cold air to be coming from the vent on the wall but all I can seem to get out of it is black steam no matter what the settings. Ah well.
Ok, I've improved the architecture in the room, trying to emphasize the
Victorian meets modern feel a but with Roman-esque columns around the
door and an improved ceiling containing a duct. Added some more lights
but still tried to keep quite a dark feel to the map. Also added a
couple of props.
I'm working on the mod as part of a small team so I'm not too worried
about taking on a single player project. If the map looks like it could
be adapted to CS or DM then I might think about converting it.
Been trying to figure out that one myself. I've been using a prop_ragdoll entity and then using the ragdoll animation for a human but strange things keep happening with arms being in strange places. If you make any progress let me know.
Posted by Guessmyname on
Mon Dec 6th 2004 at 8:41pm
How do you do corpses? I know you go monster_generic, humans, corpses but I can't make it corpse-like (It just floats in the air)