Snarkpit Maps Archive

Counter Strike Source fun_painthouse2

A simple map of a medium sized indoor paintballing arena. :)

Counter Strike Source de_process

Beta
This is my first ever map. It's based in a light, industrial area at sunset. The map promotes fast gameplay and advanced tactics.

Counter Strike Source aim_smg

Beta
This is my first map, so i decided to leave it relatively simple. The bunker in the center contains 4 he grenades. T's start with MAC 10's and CT's start with TMP's. The grafitti and ivy on the walls were added after reading topics in the forums about how several recent aim maps were too boring and i hope these touches make it somewhat more exciting. I am open to any suggestions for improvements or future projects.

Counter Strike Source De_Kiki

by RedFox
a small map.... custome textures in. 64players

Counter Strike Source cs_sanctum

This is a small hostage rescue map, with some very dark areas. I recommend disabling player identification by name to increase tension.

The bots' .nav file has been created and tweaked, but the map is a lot more fun playing with humans.

Counter Strike Source cs_hostage_rescue_2005

Hey all I finaly made this cs_toon map way better and gave it a new name cs_hostage_rescue_2005 . Here is a download link to get the bsp file and .nav file and bsp.bz2 for the server side. So if u wanted to play this map your self with bots I have 16 ct spawn points and 16 t . Note with out the .nav file the hostages wont follow you and the bots wont load :) You can get the 3 files here bsp and .nav and bsp.bz2 for the server side.

Counter Strike Source de_losttemple

by Magikus
de_losttemple
by Magikus & StarD00d (d00ds.com)
presented by http://www.inHalflife.de by ingame

Description:
The central element of the map is the temple which can be reached using the crossing route from bombspot A to B. There are 3 ways for the terrorists as well as for the counter-terrorists. Looking from the CT spawn there is the left route to A and through the underpass. The central route leads through the water passing the bridge to the temple. The right route is leading through the hallway and to B (see overview picture).

We tried to create a very balanced map that is fun to play using elements that strongly dominate the gameplay, i.e. the water and the bridge, the hallway and the underpass with the crossing line trough the temple.

Story:
An ancient and lost temple has been found. Archeologists discovered a great secret and are about to put the pieces together. Terrorists: Use the C4 to destroy one of the artifact puzzles the archeologists have already secured on A or B. Counter-Terrorists: Prevent terrorists from bombing the secured artifacts.

Notes and Contact:
If you have any comments or wish to get in contact, please give feedback to myrko@inHalflife.de or in the inHalflife.de forums!
Copyright Notes: All custom textures used in this map may not be reused in other maps.
Thanks to: Shiroko for some of his free models!

Counter Strike Source de_ths

by wil5on
My old school, the one I went to before Eynesbury. Large map with lots of open areas.

This map is finished, I wont make any changes to it, but please make comments if you think its worth it.

Counter Strike Source cs_eynesbury

by wil5on
My school. Largish indoor map, 5 floors, lots of close quarters fighting.

Some of you might remember this for HL1 CS, this is just a port of it with some source features added. The old version never actually left the beta stage, this is a final release, I dont really want to work on it any more. Feel free to comment tho.

Counter Strike Source de_DeltaCity

This map is like a futuristic community. It is a small section of a huge city that uses an irrigation system to supply each section with water. This section just happens to be on the delta of the river, thus the name.

Please note that I was not trying to capture a realistic look of a building. As I said before it was kind of "futuristic"

UPDATE 7/10
I added some more props all around, such as bushes of different types, to more models in the market. I also added street lamps arpund the place to add to the maps atmosphere

UPDATE 7/21
So the map is finally done. I optimized a bunch, fixed framerate problems, and 3d skyboxed.

Counter Strike Source wtf_4Bases

This is a symetrical map that is part of the WTF map pack that me and windows 98 are working on. It has a buyzone in the middle, and I think it looks ok. I need sudgestions on what you think I should add in terms of prop_static or prop_physics, or any other additions I need to make the map more complete.

Also, do you like the overall layout?

Update:

Map now complete

Counter Strike Source De_hazard

Beta
making a new map in progress setting is an old cuban missile base.