Snarkpit Maps Archive

Half-Life: Deathmatch Elite

by DocRock
Lo-grav, jump-pads, sniping, and warp tunnels give this map an elite deathmatch feel

Half-Life: Deathmatch Sarean1

by matt
This was the first map I ever made, and I just played it again yesterday and discovered to my amusement/horror how playable it actually is. For some reason this sort of kill box map is fun to play. Its sort of like fy_iceworld except without the legions of obsessed fans....

Half-Life: Deathmatch Very_confusing!

by Kampy
(very old map)

Very Confusing is a remake of Lara Crofts labyrinth in her garden in Tomb Raider 2. The hedges have all the same texture so you will get really confused when running around. The outside wall looks different though. If you like maze maps then this is really the one for you. There is a certain shock effect when you play this map and run into an enemy - I remember me jumping away from the computer when I was attacked. Although it's very confusing to go around it's not too big and you can play this map with three players well. There is a secret in the middle of the map - normally there are only colts and type-3 weapons and no items at all, but if you find the secret room which can be accessed through an underground corridor you get tripmines and satchels. Tomb Raider 2 fans will probably find the secret immediately cause its exactly the same as in the playstation game.

The map doesnt look bad although it's very old and I was a newbie at that time the textures fit perfectly for the map theme and there are hardly and grafic errors. Very_Confusing is a map for all maze & fun map fans.

Half-Life: Deathmatch horror_tube

by Kampy
(very old map)

The theme of this small map is a kind of sewer maintainance area with a small part of the sewer and several rooms and corridors. The connectivity is limited. There is not much variation in where you can go except for the main corridor where you can choose between six doors of which four lead to dead end rooms with different functions. The battlefield of horror_tube is very tight. Small rooms and corridors make fighting really shocking. In the main hall with the four rooms connected to it you can perfectly camp with the crossbow if you turn out the light in the power room. Then automatically red emergency lights are activated which look pretty cool. Every of the four rooms has a function: 1) light swichtes for the four rooms 2) healthchargers, longjump 3) ammo for all weapons and HEV charger 4) main corridor lightswitch

There are all Half-life weapons available in this map, although you need to be fast to get the glueon and the snarks: you have to push a button on the one side of the map and rush to the other side where a strong door to a supply room has opended. The door closes after a few seconds again.

Another cool feature is the elevator which is rather fast if you compare it to other HL elevators - if it hits you you will be smashed.

The grafic is far from making you say 'wow' but it looks alright and has a great atmosphere in my opinion. Horror_tube is pretty old so for the time it came out it looked very good. If you like tight fighting with lots of camping spots then horror_tube is the right map for you - give it a try!

Half-Life: Deathmatch supermarket

by Kampy
(very old map)

This is a very small map with a supermarket theme, that's how the PLUS supermarket next to my former flat looked, ... okay perhaps without the weapons everywhere ;) The map itself consists of a big room with shelves blocking the sight. You can climb the shelves and find the crossbow and some items, but it's dangerous to stay there cause youre an easy target if youre seen by everybody. The map plays hecticly, but it's not too stressy since the size of the room is not that small and there are a lot of cover through the shelves and other stuff.

Due to the size of the map there are no heavy weapons in it. Most of the time you use the colt, the shotgun or the machine gun. A lot of ammuntion and items can be found inside the freezer shelves and the longjump is near the cash register inside the small box where the cashier normally sits. The atmosphere is alright, but the architecture is rather simple. This map can be fun for some time. I recommend this to fun map players who play with a few people and like non-stop action maps.

Half-Life: Deathmatch Gosu

by Kampy
This is a medium size map with a lab/xen theme. The grafic looks pretty cool even if there are hardly any custom textures. There are several funny features in Gosu like a transporter which beams you into the xen world where you can find a dead HEV suit guy with the taucannon or a bathroom where a scientist is sitting on the toilet and telling you a funny sentence when you come near. Another cool part of the map is the included alien environment inside the lab where the gman whatches the behaviour of an alien (there are some monsters included which dont attack you). The map just looks great - there are cool light effects and architecture plus some cool chargers.

Most of the map is lab-like although in a new, cool style and there's the alien environment and the platform jumping xen world. The connectvity is alright, there is always a third way you can choose and there are no dead-ends. The map plays very good, the item placement is well done with no parts of the map where it wouldnt make sense going into. The gauss is harder to get then the other weapons, cause you need to jump over some platforms with low gravity and there's only one way out of the xen world. There are all weapons, but you cannot reach the glueon which is outside the lab and you can see it from inside. Gosu contains a lot of cool sounds like a lab speaker sound that says: "No you will not escape!". The r_speeds are always under 500 which is amazing if you consider the great look of the map.

This is definately my best-looking medium size map and you should really check it out - it's fun, it looks cool and it plays nicely! Download now!

Half-Life: Deathmatch hl_Entryway

by Kampy
This is a medium sized map which is a remake of the Doom2 map "entryway" or as most Doom2 multi-players know it "MAP01" out of the DWANGO5.wad mappack. The textures are self-made by me, I made screenshots of the original Doom map and converted them to HL textures. I also added some of the guts which the doom space marine leaves when he's totally splattered and a new sky which is orange and looks cool in this map. The map consists of several corridors and rooms, one tall cave and an outside area. The weapon placement is the same as in the multiplayer doom2 map with a few changes. There is much place in this map so you can play it with a lot of players and this is a great map if you want to play Adrenaline Gamer with for example "Arena" or "Arcade" mode. If you know DWANGO5's MAP01 then you should really check this map out, for all doom fans and everybody who likes maps with a lot of free space - check this out.

Half-Life: Deathmatch mana_home

This is supposed to be a house of a Secret of Mana village. There are 2 floors and a garden.
Its fun so check it out yo!
Never forget Secret of mana!

Half-Life: Deathmatch Mana_Home

by Kampy
This is a very small map with a secret of mana theme (for those who dont know: this is an old, great roleplaygame for super nintendo). The textures are taken from screenshots of the game. The fun about the look is that the textures are made for a 2d game, but they are transferred on 3d objects. Thats why the sky is just a blue brush which some guys criticised, from my current view I'd say - yeah I should have chosen a HL sky, but it doesnt look too bad so that it would effect the fun you have playing it.

The map itself consists of a house with two rooms and a garden. You can access the house through the front door or a side door on the second floor. The two rooms are connected through stairs and a hole in the floor of the

upper room. The map plays very hecticly, because of its small size.

Due to the size of the map there are no heavy weapons in it. Most of the time you use the crossbow, shotgun or the machine gun. There are useful items placed on crates which you can only jump on with the longjump. To get the longjump you need to do some difficult jumps which take more time than you usually have in this map.

All in all I think the map is lots of fun and if you like tiny hectic maps and/or Secret of Mana then you should check this map out.

Half-Life: Deathmatch sweet_home3

by Kampy
This is a tiny map with a flat theme (I reconstructed my flat). This is a remake of Sweet_home2: the worldcraft file had been lost and so I completely reconstructed it without decompiling it. Sweet_Home3 looks much better than Sweet_home2 and it has some small gameplay improvement, like for example you dont have to jump to get into the cupboards anymore. The grafic looks top-notch now and the atmosphere is even better than before. The gameplay or should i say the carnage of this map rulez. There are five rooms connected by one corridor. There is a bathroom, a living room, a kitchen, my parents room and my room. The item and weapon placement is fatal - there are all weapons in sweet_home3 except for the glueon and imagine someone using the bazooka in this small flat :-) There is absolutely no chance of surviving in this map with three people and you really gotta have a huge skill difference to survive it with two. All weapons are used, cause in every room there is another weapon and you just take the one of the room in which you start. I think the map is lots of fun and if you like tiny hectic maps this is the right map for you!

Half-Life: Deathmatch Room_of_Doom

by Kampy
This is an arena type map with a quake or doom look. It had been a map of the "Operation A.M.O.K." mod which was canceled some time ago. I took the 85% ready map and completed it for Half-Life Deathmatch now. The architecture of the map is very complicated. The whole map is round and doesnt have a straight floor which was very hard to build with the HL engine. The R_speeds are a little high because of that ( 900). The gameplay is typical arena gameplay, you start grab a weapon and shoot into the middle of the arena. This is great fun and there's another cool feature of the map: at one side of the arena there's a wooden cross which you can turn around by using it. This causes a great explosion which kills everybody on the whole map. The only way to survive this explosion is to step into one of the teleporters and beam on the top of the arena. Then you have to crouch in the middle of it so you wont be caught by the explosion. Basically Room_of_Doom is one big cylinder room with 2 floors and a small position at the top of it. To get into the second floor you have to go through a small corridor where you can find some goodies. The teleporters are on the second floor. Both teleport you into the main teleporter room where you can choose if you want to go on the top of the arena or in the middle of it at the bottom. The itemplacement is like this: there are machine guns and shotguns next to each other placed at the starting points inside the arena hall. In the middle at the bottom there is the crossbow and in the corridor you find Colts, health, a battery and the longjump. Find ammunition in the teleporter room and the bazooka at the top of the arena. All weapons are regulary used in room_of_doom. Its a good choice to hide at the first floor with the crossbow, but if you do you are likely to die when someone turns the cross. All in all a cool arena map with lots of different weapons used and great for arena deathmatch or adrenaline gamers.

Half-Life: Deathmatch 1337_street

by Kampy
The name "1337_street" says two things about the map: it's a street, it's for 1337 players. Basically it's a street with seven houses four of which can be entered and two cars. The fun at this map is that you can jump around with the gauss and fight on the roof tops - the taucannon is placed in the middle of the street with four gaussclips. Another great fun point is the accessability of the houses. Once you touch a door a sequence starts and you receive the crossbow + ammo, a health kit, a battery and get teleported into the house. In these houses you can break the windows and snipe around. In this map there's a lot of action all the time, because actually the map is one big room - some said it was a killbox (grrr). The map doesnt look as bad as a killbox although it's a simple look with little details, but the r_speeds are very good for the structure of the map (max 450!). The weapons Glueon and Beegun are missing which is a pretty wise decision otherwise the map would lame a lot. The mostly used weapons are the taucannon, shotgun, RPG, colt and crossbow. When you leave a house through its door you will get the LongJump. This map is big fun for a game without lamers, it's for people who like flying around with the gauss and sniping through windows and have a lot of action all the time. want a Fun-Map? download now!