I started this map a long time ago, and kinda dropped out of mapping for a while. When I returned I rebuilt it all from scratch and think made a better map out of it It has since been included in the 1.7 release of Frontline Force, but wasn't too popular :(. Based in a small village on the island of Cyprus I think it captures the greek atmosphere quite well
One of my first levels I ever made and released for Frontline Force. Adam Hawkins might remember it :P
one of the doors that protects the last point is broken, sorry that the map DOESNT REALLY WORK. Sadly I had to scour the internet looking for this map so I think this is a busted beta.
See flf_arid for details as to how this map originated Set in a snowy storage outpost thingy. Plays quite well but the r_speeds are a tad high in places. What can I say...it was a learning experience
I completed this map shortly after flf_coldstorage and as with that map, it's based on a map for the Unreal Tournament MOD 'Infiltration'. While the author allowed me to copy the layout, i'm not supposed to be using the textures me slaps own wrist. I'm currently remaking this map (see flf_resonance).
Another map which i've started and should probably finish It's set in your typical city-block/warehouse environment but needs a little tweaking to get the layout right...I might save this one for HL2 it would allow much greater depth without worrying about engine limitations quite so much.