User profile

Adam Hawkins

member
Registered:
Sun Aug 25th 2002
Website:
http://http://planethalflife.com/hawkins/
Last seen:
Thu Jun 1st 2023
Location:
Chesterfield, UK
Occupation:
Specialty Systems Manager
Steam profile:
adamhawkins@planethalflife.com
Logins:
1
Snarkmarks:
333
Forum posts:
858
Profile views:
3090

Profile

Started mapping while at University as a diversion from my studies, and managed to complete a number of rubbish maps...i've only released Heartspark as many of the others were shockingly bad!

After completing my course, I managed to bag myself a job at Bits Studios working on a game called 'Thieves World' - which is now known as 'Rogue Ops'. The job unfortunately didn't last very long - but I did get some of my work in the game. The majority of the first level is my architecture and design, and the first two rooms of level 5 are all mine (the big gallery bit inparticular). The game turned out to be quite average but i'm still pleased with certain elements of it :)

Haven't had much luck getting back into the games industry and have all but given up now after a few false starts. I'm currently holed up at Siemens Industrial Turbines earning my keep - but haven't closed the door to my true passion, should the right opportunity come along :)

Spare time is spent mostly listening to music, ironing shirts (which I hate!), watching the TV/DVDs, playing games and the occasional spot of level building. Typical nerd fodder if you will ;)

You Got To Get Through What You've Got To Go Through To Get What You Want But You Got To Know What You Want To Get Through What You Got To Go Through

Maps

0
I completed this map shortly after flf_coldstorage and as with that map, it's based on a map for the Unreal Tournament MOD 'Infiltration'. While the author allowed me to copy the layout, i'm not supposed to be using the textures me slaps own wrist. I'm currently remaking this map (see flf_resonance).
0
A conversion of an Unreal map, which I decided to knock up one weekend when I had nothing better to do. This one is an oldie (my 2nd map) so please don't tell me how crap, or dark it is :) Again, apologies for the dark screenshots - new ones soon. I'm considering a remake of this map after i've finished my current project...
0
This map started off as a second map for the recent Snarkpit mapping contest, to give me a little break from my main entry...but this one ended up being my main entry as the other wasn't ready in time. It has a cartooney castle kinda theme, with subtle lighting and colours to add to the fairytale theme. It started off as a simple small arena but grew into the monster that it is now - with 4 storeys, as I was a little worried it was too small...but it's probably a tad too big now! Weapon placement was graciously and expertly done by ReNo to great effect :)

Articles

Overviews

in Half-Life » Resources

How to make map overviews