User profile

Adam Hawkins

member
Registered:
Sun Aug 25th 2002
Website:
http://http://planethalflife.com/hawkins/
Last seen:
Thu Jun 1st 2023
Location:
Chesterfield, UK
Occupation:
Specialty Systems Manager
Steam profile:
adamhawkins@planethalflife.com
Logins:
1
Snarkmarks:
333
Forum posts:
858
Profile views:
3090

Profile

Started mapping while at University as a diversion from my studies, and managed to complete a number of rubbish maps...i've only released Heartspark as many of the others were shockingly bad!

After completing my course, I managed to bag myself a job at Bits Studios working on a game called 'Thieves World' - which is now known as 'Rogue Ops'. The job unfortunately didn't last very long - but I did get some of my work in the game. The majority of the first level is my architecture and design, and the first two rooms of level 5 are all mine (the big gallery bit inparticular). The game turned out to be quite average but i'm still pleased with certain elements of it :)

Haven't had much luck getting back into the games industry and have all but given up now after a few false starts. I'm currently holed up at Siemens Industrial Turbines earning my keep - but haven't closed the door to my true passion, should the right opportunity come along :)

Spare time is spent mostly listening to music, ironing shirts (which I hate!), watching the TV/DVDs, playing games and the occasional spot of level building. Typical nerd fodder if you will ;)

You Got To Get Through What You've Got To Go Through To Get What You Want But You Got To Know What You Want To Get Through What You Got To Go Through

Maps

0
See flf_arid for details as to how this map originated :) Set in a snowy storage outpost thingy. Plays quite well but the r_speeds are a tad high in places. What can I say...it was a learning experience :D
0
I totally rebuilt my older map of the same name that was for official release in version 2.0 of Frontline Force. It's still set in a Siberian warehouse-y environment, only there's more detail and much nicer textures this time round :) Gameplay remains unchanged. I've also made a number of tweaks more recently as suggested in the comments :) FLF 2.0 taking too long to be released so i've made the map available.
0
Set in the ruined grounds of a castle (yeah..okay so I like castles!), and has taken me far too long to build due to all the vertex manipulation! As FLF seems to have slowed to a crawl in development, i've released this map independently.

Articles

Overviews

in Half-Life » Resources

How to make map overviews