Subliminalz by ZenKilliZen

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Map Description

TFC-CTF Guarenteed to make any concor cream and any D scream got comms :o It has a congestus/slamfort approach and feel to It. In a nutshell it should move seriously fast for The Offense yet ironically balanced. I prob spent way to much time on this one but its one of my fav toys enjoy!

Dont want to really bother all but I know most are very knowledgable. I think I have a final but still naming it b1 and havent released it yet I had to dum it way down from my orig concept for the hl engine feared it lolz. I was wondering if you could reveiw it real quick and feel the routes and examine what if any r_speed is not good for league play its has a congestus/slamfort type feel.

The orig concept form this map is in my profile if your curious of the evoloution of how this came to be..

Discussion

Posted by 7dk2h4md720ih on Tue Jul 27th 2004 at 3:19am

This is a nice little map but I spotted a lot of small errors on a run through which shoud have been addressed.
Posted by 7dk2h4md720ih on Mon Jul 26th 2004 at 9:26am

I ran through and took some screenshots, but never got around to posting them. (along with two versions of reclamation :sad: )

The main things I noticed:

No light sources

Scale up the water textures a little

The brown inner ramps are far too steep

The inappropriate use of textures on the celings.
Posted by Yak_Fighter on Mon Jul 26th 2004 at 9:04am

Currently I can't play TFC, but from looking at the pictures I have a question: What makes this any different from Well or Darkness? I can see both maps in the outside and flagroom areas. There's nothing I can see at this point construction-wise that's original compared to the maps I knew three years ago. Maybe I'll try to run the map in HLSP and see what I can do.