Secret Connections by AmericanBacon

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This is the starting point of my new mod called, Secret Connections, I will have a full detailed story soon.

Including new textures. Models, game art. HUD, and possibly game play style. Expected realease date may not follow up. Take the anticipation to a low then, I will only reveal to you the first Chapter, out of the 8 chapters to come. Hopefully when it is released you guys wont be hooked into HL2 mods... Because I am not transferring.

Incomplete Story Line-
Secret Connections-
The story starts as you were knocked out by an unknown force and were placed in a mysterious complex. You have no idea what has happened. but you have vague memories that you can't quiet make out. You find a note in your left pocket and it says something about meeting up with your co-worker, Dan Hives. Your name is Mike Slopes and you are supposedly a co-worker at Atlantic Pipe Machinery Co. Atleast thats what is on top of the letter. As you have no idea what you are doing in this strange complex, You realise it doesnt look anything like the company described on the note. You must figure out where you are.

You start out in what appears as the office part of the complex where something has gone terribly wrong with the engineers working in the Facilities.. Some have survived. Including you. and others are out to get you. You will need to find out what the government has done and what Secrets are beheld in this complex. The number one objective is to rendezvous with your friend that has been mysteriously teleported. He has the pass to get out of the facility, without that pass, you both die! Although his location is unknown, you will be clued in on his whereabouts either it be by blood tracks.... or worse, body parts! Anything can happen and you must escape at all costs. Your friends, and peers are at risk of an unknown....... Stay tuned for more information, as things heat up in this terrifying adventure through hells maze. Coming Summer 2005.

Discussion

Posted by Hugh on Tue Oct 19th 2004 at 3:18am

Pic #1: Using that smoke sprite is horrible in every sense of the word, the fire will look much better without it. Lower the height on those gratings and put a generic non-grating texture on the side. GENERIC015Q is a nice generic dark one, I think.

Pic #2: Again, get rid of the smoke.

Pic #3: Very bland, the ceiling light's the only nice touch. The rest is either prefabs or flat. Try to do something to spice up the floor.

Overall: Needs a fair bit of work but it's not too shabby so yeah, keep fighting the good fight and all that.