Secret Connections by AmericanBacon

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Map Description

This is the starting point of my new mod called, Secret Connections, I will have a full detailed story soon.

Including new textures. Models, game art. HUD, and possibly game play style. Expected realease date may not follow up. Take the anticipation to a low then, I will only reveal to you the first Chapter, out of the 8 chapters to come. Hopefully when it is released you guys wont be hooked into HL2 mods... Because I am not transferring.

Incomplete Story Line-
Secret Connections-
The story starts as you were knocked out by an unknown force and were placed in a mysterious complex. You have no idea what has happened. but you have vague memories that you can't quiet make out. You find a note in your left pocket and it says something about meeting up with your co-worker, Dan Hives. Your name is Mike Slopes and you are supposedly a co-worker at Atlantic Pipe Machinery Co. Atleast thats what is on top of the letter. As you have no idea what you are doing in this strange complex, You realise it doesnt look anything like the company described on the note. You must figure out where you are.

You start out in what appears as the office part of the complex where something has gone terribly wrong with the engineers working in the Facilities.. Some have survived. Including you. and others are out to get you. You will need to find out what the government has done and what Secrets are beheld in this complex. The number one objective is to rendezvous with your friend that has been mysteriously teleported. He has the pass to get out of the facility, without that pass, you both die! Although his location is unknown, you will be clued in on his whereabouts either it be by blood tracks.... or worse, body parts! Anything can happen and you must escape at all costs. Your friends, and peers are at risk of an unknown....... Stay tuned for more information, as things heat up in this terrifying adventure through hells maze. Coming Summer 2005.

Discussion

Posted by G.Ballblue on Sat Oct 30th 2004 at 2:13am

Well, there's only three screens. From what I see of them, they look nice :smile: But can you show us more? Or are you trying to keep the mod hush hush for now?
Posted by AmericanBacon on Sat Oct 30th 2004 at 2:03am
[Author]

Why thank you, but as I said, The textures are changing, I do not have decent custom textures, thats why im looking for a Texture artist.. and also as I said this is in its VERY early stage of construction.. I still don't have a full story yet. I've had some help here before and I used those persons advice, and I want to thank them. I will include them in the credits.

Cheers
Posted by ReNo on Sat Oct 30th 2004 at 2:00am

Some nice architecture on show, but, as you realise, the textures are
bringing it down a bit. You seem to be focusing your detail in the
ceiling and supplementary features, so it might be nice to spend a bit
more time adding detail to your floor and wall structures. Not much
else to say really, keep it up :smile:
Posted by Spartan on Sat Oct 30th 2004 at 1:24am

I want to hear more about this mod. It just looks like another Black Mesa to me.
Posted by AmericanBacon on Sat Oct 30th 2004 at 1:18am
[Author]

anyone?
Posted by Perin on Wed Oct 20th 2004 at 2:59am

The main reason I like this is because it has the original Half-Life materials and appearance to it. Not too many people do maps like these anymore. Great use of the lighting in #1. Picture #2 looks nice, but dark. However, I like dark maps... just look at the majority of my maps, hehe. Picture #3 looks really cool in the background. I like the tower-like object in the middle there. Overall, it's a good looking map. You've got fair architecture and lighting, and you've got some small details in there.

The only suggestion I have is to make your walls, celings only a tad more interesting. You've already accomplished that with vents and pipes, but perhaps make the actual wall with a more unique design instead of having them being flat. Maybe wall beams or something similar?

I'm blabbing on too much... nice work.
Posted by Jahzel on Tue Oct 19th 2004 at 9:07pm

NIce idea, I like the design
Posted by Andrei on Tue Oct 19th 2004 at 7:43pm

Too...urm, half-lifey. Get some custom textures, like the poke646.wad. The best so far.
Posted by Gorbachev on Tue Oct 19th 2004 at 7:53am

Chances are you're using Hammer to compile by that statement, learn how to use a batch compiler and you won't have that issue...(You can also look in the process viewer and see that in fact the compile processes are actually still running, it's just that there's no response from Hammer itself, although it'd respond as soon as it finishes.)
Posted by AmericanBacon on Tue Oct 19th 2004 at 5:28am
[Author]

Thank you Hugh for your comment, It was very usefull and that smoke sprite was terrible now that I think about it, so are the screen shots, It looks so much better in game, and since Im limited 3 screenies, its hard to capture every aspect of the map. I just added more to it now and the compile stopped responding (stupid computer) and so I have to start all over on the compile, once done, I will take better screens and put them up. Thanks again.