shoobuh by trepid_jesse

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Well, it's finally here...shoobuh is complete. There's not much to say that's would be different from the r01 and r02 pages. This is the biggest map we've ever made, and we think it's the best looking map we've ever made.

This is a CTF map with a twist. You can cap the flag in your team's respawn room, or in the enemy base for 2 points and 10 seconds of quad damage. This simple addition to the map caused quite a headache in tweaking it out, but we think we've found just the right settings.

Earlier, when I said this map is the biggest map we've made, I meant it...seriously. This map takes up all of the space in Hammer, witht he exception a couple of empty areas in the corners. We also didn't go too high and low with the map, but it is rather tall, overall. This is mainly due to the pits, but the map does have some height either way.

Discussion

Posted by trepid_jesse on Mon Nov 8th 2004 at 4:17am
[Author]

Thanks, ReNo.

Shoobuh was the accomplishment of it's time for us, but now that we're working on skayoo -- it just dwarfs shoobuh.

The latest version of skayoo (skayoo_b3) is just turning into this kick ace map that's just.. it's hard to explain.
Posted by ReNo on Mon Nov 8th 2004 at 3:30am

You have some interesting architecture going on here, and the lighting and texture use match it well. Good job :)