Warehouse by Archaic

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Map Info

Map Description

Conversion of q2dm8.bsp by id software using original Quake 2 textures.

Discussion

Posted by Spartan on Mon Nov 29th 2004 at 12:28am

The doors are on tracks if you look hard enough.
Posted by 7dk2h4md720ih on Mon Nov 29th 2004 at 12:25am

I've never seen a warehouse where the doors are hanging in mid-air like
that. Usually there's a concrete walkway running along the outside.

It's a commendable first effort, but it's lacking any major detail, and
a few light sources inside. I'd suggest adding a few non-rectangular
buildings as there isn't really much to it at the moment.
Posted by alba on Sun Nov 28th 2004 at 11:17pm

It looks good!

The lights on the exterior part are well put!

improve the inside part now :)
Posted by Night-Wolf on Sun Nov 28th 2004 at 10:56pm

Updated again:)
Posted by Night-Wolf on Sun Nov 28th 2004 at 7:20pm

Yeah im planning on 2 big fat girder style pillars in the main box section, concentrating on the outside details atm, more pics to come soon:D
Posted by ReNo on Sun Nov 28th 2004 at 5:17pm

Try adding pillars to the interiors - it doesn't look right to have such large rooms with nothing supporting the ceiling.
Posted by Night-Wolf on Sun Nov 28th 2004 at 3:37pm

Yeah things are getting better as I learn whats what! keep the tips coming:D
Posted by Neural Scan on Sun Nov 28th 2004 at 3:18pm

I'm beginning to like the look of this, much more like a warehouse now (I seem to recall the first one having some wierd metally structure that didn't make sense, glad you changed it :)). Keep at it!
Posted by Andrei on Sat Nov 27th 2004 at 10:09pm

When i first clicked on the map's name and saw the first pic i could have sworn it was for HL1 :O. Me needs to clean my brain. :S
Posted by Night-Wolf on Sat Nov 27th 2004 at 8:12pm

Just updated the pics,starting to improve things now:D