POW Camp by xaveri

Map Rating

  • 0
  • unrated

Map Download

Map Info

Map Description

For those out there that don't know it, POW stands for Prisoner of War. This map is not based on any other map that existed before depicting a POW camp or a Concentration camp. The design is completely original and it came mostly out of real pictures that express the general atmosphere and design of the buildings in a POW camp. This is my first map so I hope you enjoy it.

Discussion

Posted by Underdog on Wed Jul 27th 2005 at 1:16am

Ahh darn. All but one of the images are dead links. The one looked good though.
Posted by Sudasana on Sat Feb 26th 2005 at 3:29am

Nice design and feel, but the gameplay is rotten. Was expecting more from the screenshots.
Posted by Captain[T]rippy on Thu Feb 24th 2005 at 2:59am

Dang, compared to my pow map for cs:s (made it about a month ago) this is killer, think you could convert this into source and add a snowy setting rather than a fall setting, i would greatly appreciate it.
Posted by WatchDog on Sun Jan 2nd 2005 at 2:19pm

Nicely made i like how you haev achived some of the parts of the map. there are some very nice little sections but the map lacks harmony between all of its sections.
Posted by SparkyX on Sun Jan 2nd 2005 at 6:41am

I love this map! But it lacks of gameplay though. Overall.. it's such a great map! Looks professional!
Posted by Aea on Sat Jan 1st 2005 at 5:12pm

If you haven?t guessed from the name of the map, it takes place in a prisoner of war camp, which appears to be of a WWII era. Although it looks true to the real thing, use of combine technology such as medical and energy consoles ruin the look of the map. Overall the theme of dm_powcamp is convincing, there are details true to the theme such as suitcases stacked by the train platform, however it seems the map seems to lack overall detail, with most being put in one area.

The design of the map is fairly simple, and restricted, allowing for a generally action packed gameplay. The design by itself looks quite nice as is, however more concentration of architecture would really improve this map greatly, maybe even more use of displacement surfaces for the ground and the walls of the map. All parts of the map seem to flow with each other quite nicely.

However, there are several technical issues that make this map suffer, and if fixed would greatly improve the playability of the map. The first, and most obvious is the low Frames Per Second that one encounters throughout the whole map. The FPS slow down the map is apparent, but not a killer. Players with higher end PC's may not be as affected by this. The second issue is the ladders simply don?t work right, it?s hard to get off from a ladder, and one must first duck under a tower beam to get in and out of the towers, making the player easy to frag, and there is no substantial items to get on top.

Also, this map needs a lot more work in the gameplay department, which so many mappers simply seem to forget. The weapon placement is rather horrible, and the RPG is simply difficult to obtain (even with the gravity gun), and not very effective. The crossbow is useless, as the only way to survive is to keep moving. The shotgun is on top of a tower, while there are three contact grenades on the ground not far from any spawn points. The most observed gameplay was simply random, there is no big score gap between skilled and unskilled players, as scoring is generally shooting somebody in the back, or getting your hands on a overwatch rifle.

Design

Gameplay

Verdict
Overall the map should be fun for the occasional game, but the bad gameplay brings it down.

Pros
Unique Theme, Well executed ambience.

Design
Low FPS, Weapons
Posted by Aea on Sat Jan 1st 2005 at 5:12pm

If you haven?t guessed from the name of the map, it takes place in a prisoner of war camp, which appears to be of a WWII era. Although it looks true to the real thing, use of combine technology such as medical and energy consoles ruin the look of the map. Overall the theme of dm_powcamp is convincing, there are details true to the theme such as suitcases stacked by the train platform, however it seems the map seems to lack overall detail, with most being put in one area.

The design of the map is fairly simple, and restricted, allowing for a generally action packed gameplay. The design by itself looks quite nice as is, however more concentration of architecture would really improve this map greatly, maybe even more use of displacement surfaces for the ground and the walls of the map. All parts of the map seem to flow with each other quite nicely.

However, there are several technical issues that make this map suffer, and if fixed would greatly improve the playability of the map. The first, and most obvious is the low Frames Per Second that one encounters throughout the whole map. The FPS slow down the map is apparent, but not a killer. Players with higher end PC's may not be as affected by this. The second issue is the ladders simply don?t work right, it?s hard to get off from a ladder, and one must first duck under a tower beam to get in and out of the towers, making the player easy to frag, and there is no substantial items to get on top.

Also, this map needs a lot more work in the gameplay department, which so many mappers simply seem to forget. The weapon placement is rather horrible, and the RPG is simply difficult to obtain (even with the gravity gun), and not very effective. The crossbow is useless, as the only way to survive is to keep moving. The shotgun is on top of a tower, while there are three contact grenades on the ground not far from any spawn points. The most observed gameplay was simply random, there is no big score gap between skilled and unskilled players, as scoring is generally shooting somebody in the back, or getting your hands on a overwatch rifle.

Verdict

Overall the map should be fun for the occasional game, but the bad gameplay brings it down.
Posted by xaveri on Thu Dec 30th 2004 at 7:01pm
[Author]

Awesome comments guys. Thanks for the suggestions. I'll be sure to work with them on the map I send to Valve. Keep you posted. Xav
Posted by habboi on Mon Dec 27th 2004 at 5:10pm

All i can say is wow on the detail and second finally a map thats not futuristic to fit in with hl2 style :wink:

Well done i give you 10/10 for making me happy and making beauty!
Posted by Myrk- on Sun Dec 26th 2004 at 1:12pm

Oooooh, add loads of rubbish aswell, HL2 engine has an abundance of rubbish models (not rubbish as in crap but rubbish as in crud and waste).