"POW Camp"

"POW Camp"

Re: "POW Camp" Posted by xaveri on Sat Dec 25th 2004 at 12:37pm
xaveri
5 posts
Posted 2004-12-25 12:37pm
xaveri
member
5 posts 11 snarkmarks Registered: Dec 25th 2004 Occupation: Web Developer Location: Puerto Rico
I've released my first map made for Half-Life 2 Deathmatch called dm_powcamp. You may find more information and a download link here:

http://www.snarkpit.com/maps.php?map=1467

Here are some screenshots for your viewing pleasure:

http://xs8.xs.to/pics/04523/dm_powcamo_01.jpg

http://xs8.xs.to/pics/04523/dm_powcamo_03.jpg

http://xs8.xs.to/pics/04523/dm_powcamo_04.jpg

http://xs8.xs.to/pics/04526/dm_powcamo_06.jpg

http://xs8.xs.to/pics/04523/dm_powcamo_10.jpg

Let me know what you think.
Re: "POW Camp" Posted by Orpheus on Sat Dec 25th 2004 at 2:03pm
Orpheus
13860 posts
Posted 2004-12-25 2:03pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
The images are a bit over sized, try to keep them a bit closer to 75k.
as to the map, it reminds me strongly of the old "stalag 17 movie" very authentic in its theme.. nice job.
i especially favor the cemetery, i would add one thing.. some freshly dug portions. prisoners die periodically, you would have some more recent graves.
two thumbs up

if you need help resizing the .jpg's, www.xat.com has the best optimizer.
Re: "POW Camp" Posted by Forceflow on Sat Dec 25th 2004 at 2:08pm
Forceflow
2420 posts
Posted 2004-12-25 2:08pm
2420 posts 451 snarkmarks Registered: Nov 6th 2003 Occupation: Engineering Student (CS) Location: Belgium
Sharp texturing, looks very realistic. Good Job.
Re: "POW Camp" Posted by xaveri on Sat Dec 25th 2004 at 4:01pm
xaveri
5 posts
Posted 2004-12-25 4:01pm
xaveri
member
5 posts 11 snarkmarks Registered: Dec 25th 2004 Occupation: Web Developer Location: Puerto Rico
The screenshots size has been fixed. Thanks for the heads up.
Re: "POW Camp" Posted by Juim on Sat Dec 25th 2004 at 4:26pm
Juim
726 posts
Posted 2004-12-25 4:26pm
Juim
member
726 posts 386 snarkmarks Registered: Feb 14th 2003 Occupation: Motion Picture Grip Location: Los Angeles
Pretty cool looking map. I've already had a couple of rounds in it at the Diner Server.

24.130.13.45:27016

Think I'll add it to the rotation. No time for critiquing at the moment though. I have a few suggestions, but not many. Nice job.
Re: "POW Camp" Posted by satchmo on Sat Dec 25th 2004 at 5:18pm
satchmo
2077 posts
Posted 2004-12-25 5:18pm
satchmo
member
2077 posts 1809 snarkmarks Registered: Nov 24th 2004 Occupation: pediatrician Location: Los Angeles, U.S.
Great idea for a map. The theme works well, and the weather/sky helps to enhance the somberness.

I visited Terezin in Czech Republic a few years ago (a previous Nazi concentration camp), and this map reminds me of that. However, this POW camp appears to be in full compliance with the Geneva Convention (http://www.unhchr.ch/html/menu3/b/91.htm). It's luxurious compared to the concentration camp condition (they even have their own mattresses)!

Just an idea--do you want to make it drizzle too?
Re: "POW Camp" Posted by Myrk- on Sat Dec 25th 2004 at 5:52pm
Myrk-
2299 posts
Posted 2004-12-25 5:52pm
Myrk-
member
2299 posts 604 snarkmarks Registered: Feb 12th 2002 Occupation: CAD & Graphics Technician Location: Plymouth, UK
Just an idead- do some displacement on the majority of the ground itself. Also make the decking just outside the huts on stilts instead of brick walls.
Re: "POW Camp" Posted by 7dk2h4md720ih on Sat Dec 25th 2004 at 6:07pm
7dk2h4md720ih
1976 posts
Posted 2004-12-25 6:07pm
1976 posts 198 snarkmarks Registered: Oct 9th 2001
I've never been to a concentration camp, but I can't imagine that type of graveyard being in one.

Visually it looks great. The main problem is that everything is at right angles and looks unnatural.
Re: "POW Camp" Posted by Orpheus on Sat Dec 25th 2004 at 6:09pm
Orpheus
13860 posts
Posted 2004-12-25 6:09pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
Its positively refreshing to see a new member thats cooperative.

bumps rating up to a 4
Re: "POW Camp" Posted by parakeet on Sat Dec 25th 2004 at 7:15pm
parakeet
544 posts
Posted 2004-12-25 7:15pm
parakeet
member
544 posts 81 snarkmarks Registered: Apr 30th 2004 Occupation: n/a Location: Eastern US
I feel so stupid in hl2 = ( i only know hl1 effects so my maps dont look so good..
Re: "POW Camp" Posted by JFry on Sun Dec 26th 2004 at 6:59am
JFry
369 posts
Posted 2004-12-26 6:59am
JFry
member
369 posts 82 snarkmarks Registered: Mar 9th 2004 Occupation: Scumbag Location: USA
I agree with TwoKnives' comments, it could definately use some imperfections. I think adding some subtle variations in the terrain height/placement of buildings would make a huge difference. Also some contrast in the lighting could look good. I like it so far tho.
Re: "POW Camp" Posted by Myrk- on Sun Dec 26th 2004 at 1:12pm
Myrk-
2299 posts
Posted 2004-12-26 1:12pm
Myrk-
member
2299 posts 604 snarkmarks Registered: Feb 12th 2002 Occupation: CAD & Graphics Technician Location: Plymouth, UK
Oooooh, add loads of rubbish aswell, HL2 engine has an abundance of rubbish models (not rubbish as in crap but rubbish as in crud and waste).
Re: "POW Camp" Posted by habboi on Mon Dec 27th 2004 at 5:10pm
habboi
782 posts
Posted 2004-12-27 5:10pm
habboi
The Spammer of Snarkpit
member
782 posts 178 snarkmarks Registered: Dec 11th 2004 Location: United Kingdom
All i can say is wow on the detail and second finally a map thats not futuristic to fit in with hl2 style :wink:

Well done i give you 10/10 for making me happy and making beauty!
Re: "POW Camp" Posted by xaveri on Thu Dec 30th 2004 at 7:01pm
xaveri
5 posts
Posted 2004-12-30 7:01pm
xaveri
member
5 posts 11 snarkmarks Registered: Dec 25th 2004 Occupation: Web Developer Location: Puerto Rico
Awesome comments guys. Thanks for the suggestions. I'll be sure to work with them on the map I send to Valve. Keep you posted. Xav
Re: "POW Camp" Posted by Aea on Sat Jan 1st 2005 at 5:12pm
Aea
10 posts
Posted 2005-01-01 5:12pm
Aea
member
10 posts 11 snarkmarks Registered: Oct 28th 2003
If you haven?t guessed from the name of the map, it takes place in a prisoner of war camp, which appears to be of a WWII era. Although it looks true to the real thing, use of combine technology such as medical and energy consoles ruin the look of the map. Overall the theme of dm_powcamp is convincing, there are details true to the theme such as suitcases stacked by the train platform, however it seems the map seems to lack overall detail, with most being put in one area.

The design of the map is fairly simple, and restricted, allowing for a generally action packed gameplay. The design by itself looks quite nice as is, however more concentration of architecture would really improve this map greatly, maybe even more use of displacement surfaces for the ground and the walls of the map. All parts of the map seem to flow with each other quite nicely.

However, there are several technical issues that make this map suffer, and if fixed would greatly improve the playability of the map. The first, and most obvious is the low Frames Per Second that one encounters throughout the whole map. The FPS slow down the map is apparent, but not a killer. Players with higher end PC's may not be as affected by this. The second issue is the ladders simply don?t work right, it?s hard to get off from a ladder, and one must first duck under a tower beam to get in and out of the towers, making the player easy to frag, and there is no substantial items to get on top.

Also, this map needs a lot more work in the gameplay department, which so many mappers simply seem to forget. The weapon placement is rather horrible, and the RPG is simply difficult to obtain (even with the gravity gun), and not very effective. The crossbow is useless, as the only way to survive is to keep moving. The shotgun is on top of a tower, while there are three contact grenades on the ground not far from any spawn points. The most observed gameplay was simply random, there is no big score gap between skilled and unskilled players, as scoring is generally shooting somebody in the back, or getting your hands on a overwatch rifle.

Verdict

Overall the map should be fun for the occasional game, but the bad gameplay brings it down.
Re: "POW Camp" Posted by Aea on Sat Jan 1st 2005 at 5:12pm
Aea
10 posts
Posted 2005-01-01 5:12pm
Aea
member
10 posts 11 snarkmarks Registered: Oct 28th 2003
If you haven?t guessed from the name of the map, it takes place in a prisoner of war camp, which appears to be of a WWII era. Although it looks true to the real thing, use of combine technology such as medical and energy consoles ruin the look of the map. Overall the theme of dm_powcamp is convincing, there are details true to the theme such as suitcases stacked by the train platform, however it seems the map seems to lack overall detail, with most being put in one area.

The design of the map is fairly simple, and restricted, allowing for a generally action packed gameplay. The design by itself looks quite nice as is, however more concentration of architecture would really improve this map greatly, maybe even more use of displacement surfaces for the ground and the walls of the map. All parts of the map seem to flow with each other quite nicely.

However, there are several technical issues that make this map suffer, and if fixed would greatly improve the playability of the map. The first, and most obvious is the low Frames Per Second that one encounters throughout the whole map. The FPS slow down the map is apparent, but not a killer. Players with higher end PC's may not be as affected by this. The second issue is the ladders simply don?t work right, it?s hard to get off from a ladder, and one must first duck under a tower beam to get in and out of the towers, making the player easy to frag, and there is no substantial items to get on top.

Also, this map needs a lot more work in the gameplay department, which so many mappers simply seem to forget. The weapon placement is rather horrible, and the RPG is simply difficult to obtain (even with the gravity gun), and not very effective. The crossbow is useless, as the only way to survive is to keep moving. The shotgun is on top of a tower, while there are three contact grenades on the ground not far from any spawn points. The most observed gameplay was simply random, there is no big score gap between skilled and unskilled players, as scoring is generally shooting somebody in the back, or getting your hands on a overwatch rifle.

Design

Gameplay

Verdict
Overall the map should be fun for the occasional game, but the bad gameplay brings it down.

Pros
Unique Theme, Well executed ambience.

Design
Low FPS, Weapons
Re: "POW Camp" Posted by SparkyX on Sun Jan 2nd 2005 at 6:41am
SparkyX
11 posts
Posted 2005-01-02 6:41am
SparkyX
member
11 posts 41 snarkmarks Registered: Jan 1st 2005 Occupation: Student Location: Hong Kong
I love this map! But it lacks of gameplay though. Overall.. it's such a great map! Looks professional!
Re: "POW Camp" Posted by WatchDog on Sun Jan 2nd 2005 at 2:19pm
WatchDog
43 posts
Posted 2005-01-02 2:19pm
WatchDog
member
43 posts 14 snarkmarks Registered: Dec 24th 2004 Location: Australia
Nicely made i like how you haev achived some of the parts of the map. there are some very nice little sections but the map lacks harmony between all of its sections.
Re: "POW Camp" Posted by Captain[T]rippy on Thu Feb 24th 2005 at 2:59am
Captain[T]rippy
7 posts
Posted 2005-02-24 2:59am
7 posts 21 snarkmarks Registered: Feb 22nd 2005
Dang, compared to my pow map for cs:s (made it about a month ago) this is killer, think you could convert this into source and add a snowy setting rather than a fall setting, i would greatly appreciate it.
Re: "POW Camp" Posted by Sudasana on Sat Feb 26th 2005 at 3:29am
Sudasana
9 posts
Posted 2005-02-26 3:29am
Sudasana
member
9 posts 11 snarkmarks Registered: Jan 24th 2005 Occupation: Student Location: Canada
Nice design and feel, but the gameplay is rotten. Was expecting more from the screenshots.
Re: "POW Camp" Posted by Underdog on Wed Jul 27th 2005 at 1:16am
Underdog
1018 posts
Posted 2005-07-27 1:16am
Underdog
member
1018 posts 102 snarkmarks Registered: Dec 12th 2004 Occupation: Sales-Construction Location: United States
Ahh darn. All but one of the images are dead links. The one looked good though.