Re: "POW Camp"
Posted by Orpheus on
Sat Dec 25th 2004 at 2:03pm
Orpheus
member
13860 posts
2024 snarkmarks
Registered:
Aug 26th 2001
Occupation: Long Haul Trucking
Location: Long Oklahoma - USA
The images are a bit over sized, try to keep them a bit closer to 75k.
as to the map, it reminds me strongly of the old "stalag 17 movie" very authentic in its theme.. nice job.
i especially favor the cemetery, i would add one thing.. some freshly dug portions. prisoners die periodically, you would have some more recent graves.
two thumbs up
if you need help resizing the .jpg's, www.xat.com has the best optimizer.
Re: "POW Camp"
Posted by Forceflow on
Sat Dec 25th 2004 at 2:08pm
2420 posts
451 snarkmarks
Registered:
Nov 6th 2003
Occupation: Engineering Student (CS)
Location: Belgium
Sharp texturing, looks very realistic. Good Job.
Re: "POW Camp"
Posted by xaveri on
Sat Dec 25th 2004 at 4:01pm
xaveri
member
5 posts
11 snarkmarks
Registered:
Dec 25th 2004
Occupation: Web Developer
Location: Puerto Rico
The screenshots size has been fixed. Thanks for the heads up.
Re: "POW Camp"
Posted by Juim on
Sat Dec 25th 2004 at 4:26pm
Juim
member
726 posts
386 snarkmarks
Registered:
Feb 14th 2003
Occupation: Motion Picture Grip
Location: Los Angeles
Pretty cool looking map. I've already had a couple of rounds in it at the Diner Server.
24.130.13.45:27016
Think I'll add it to the rotation. No time for critiquing at the moment though. I have a few suggestions, but not many. Nice job.
Re: "POW Camp"
Posted by Myrk- on
Sat Dec 25th 2004 at 5:52pm
Myrk-
member
2299 posts
604 snarkmarks
Registered:
Feb 12th 2002
Occupation: CAD & Graphics Technician
Location: Plymouth, UK
Just an idead- do some displacement on the majority of the ground itself. Also make the decking just outside the huts on stilts instead of brick walls.
Re: "POW Camp"
Posted by 7dk2h4md720ih on
Sat Dec 25th 2004 at 6:07pm
1976 posts
198 snarkmarks
Registered:
Oct 9th 2001
I've never been to a concentration camp, but I can't imagine that type of graveyard being in one.
Visually it looks great. The main problem is that everything is at right angles and looks unnatural.
Re: "POW Camp"
Posted by Orpheus on
Sat Dec 25th 2004 at 6:09pm
Orpheus
member
13860 posts
2024 snarkmarks
Registered:
Aug 26th 2001
Occupation: Long Haul Trucking
Location: Long Oklahoma - USA
Its positively refreshing to see a new member thats cooperative.
bumps rating up to a 4
Re: "POW Camp"
Posted by parakeet on
Sat Dec 25th 2004 at 7:15pm
544 posts
81 snarkmarks
Registered:
Apr 30th 2004
Occupation: n/a
Location: Eastern US
I feel so stupid in hl2 = ( i only know hl1 effects so my maps dont look so good..
Re: "POW Camp"
Posted by JFry on
Sun Dec 26th 2004 at 6:59am
JFry
member
369 posts
82 snarkmarks
Registered:
Mar 9th 2004
Occupation: Scumbag
Location: USA
I agree with TwoKnives' comments, it could definately use some imperfections. I think adding some subtle variations in the terrain height/placement of buildings would make a huge difference. Also some contrast in the lighting could look good. I like it so far tho.
Re: "POW Camp"
Posted by Myrk- on
Sun Dec 26th 2004 at 1:12pm
Myrk-
member
2299 posts
604 snarkmarks
Registered:
Feb 12th 2002
Occupation: CAD & Graphics Technician
Location: Plymouth, UK
Oooooh, add loads of rubbish aswell, HL2 engine has an abundance of rubbish models (not rubbish as in crap but rubbish as in crud and waste).
Re: "POW Camp"
Posted by habboi on
Mon Dec 27th 2004 at 5:10pm
habboi
The Spammer of Snarkpit
member
782 posts
178 snarkmarks
Registered:
Dec 11th 2004
Location: United Kingdom
All i can say is wow on the detail and second finally a map thats not futuristic to fit in with hl2 style :wink:
Well done i give you 10/10 for making me happy and making beauty!
Re: "POW Camp"
Posted by xaveri on
Thu Dec 30th 2004 at 7:01pm
xaveri
member
5 posts
11 snarkmarks
Registered:
Dec 25th 2004
Occupation: Web Developer
Location: Puerto Rico
Awesome comments guys. Thanks for the suggestions. I'll be sure to work with them on the map I send to Valve. Keep you posted. Xav
Re: "POW Camp"
Posted by Aea on
Sat Jan 1st 2005 at 5:12pm
10 posts
11 snarkmarks
Registered:
Oct 28th 2003
If you haven?t guessed from the name of the map, it takes place in a prisoner of war camp, which appears to be of a WWII era. Although it looks true to the real thing, use of combine technology such as medical and energy consoles ruin the look of the map. Overall the theme of dm_powcamp is convincing, there are details true to the theme such as suitcases stacked by the train platform, however it seems the map seems to lack overall detail, with most being put in one area.
The design of the map is fairly simple, and restricted, allowing for a generally action packed gameplay. The design by itself looks quite nice as is, however more concentration of architecture would really improve this map greatly, maybe even more use of displacement surfaces for the ground and the walls of the map. All parts of the map seem to flow with each other quite nicely.
However, there are several technical issues that make this map suffer, and if fixed would greatly improve the playability of the map. The first, and most obvious is the low Frames Per Second that one encounters throughout the whole map. The FPS slow down the map is apparent, but not a killer. Players with higher end PC's may not be as affected by this. The second issue is the ladders simply don?t work right, it?s hard to get off from a ladder, and one must first duck under a tower beam to get in and out of the towers, making the player easy to frag, and there is no substantial items to get on top.
Also, this map needs a lot more work in the gameplay department, which so many mappers simply seem to forget. The weapon placement is rather horrible, and the RPG is simply difficult to obtain (even with the gravity gun), and not very effective. The crossbow is useless, as the only way to survive is to keep moving. The shotgun is on top of a tower, while there are three contact grenades on the ground not far from any spawn points. The most observed gameplay was simply random, there is no big score gap between skilled and unskilled players, as scoring is generally shooting somebody in the back, or getting your hands on a overwatch rifle.
Verdict
Overall the map should be fun for the occasional game, but the bad gameplay brings it down.
Re: "POW Camp"
Posted by Aea on
Sat Jan 1st 2005 at 5:12pm
10 posts
11 snarkmarks
Registered:
Oct 28th 2003
If you haven?t guessed from the name of the map, it takes place in a prisoner of war camp, which appears to be of a WWII era. Although it looks true to the real thing, use of combine technology such as medical and energy consoles ruin the look of the map. Overall the theme of dm_powcamp is convincing, there are details true to the theme such as suitcases stacked by the train platform, however it seems the map seems to lack overall detail, with most being put in one area.
The design of the map is fairly simple, and restricted, allowing for a generally action packed gameplay. The design by itself looks quite nice as is, however more concentration of architecture would really improve this map greatly, maybe even more use of displacement surfaces for the ground and the walls of the map. All parts of the map seem to flow with each other quite nicely.
However, there are several technical issues that make this map suffer, and if fixed would greatly improve the playability of the map. The first, and most obvious is the low Frames Per Second that one encounters throughout the whole map. The FPS slow down the map is apparent, but not a killer. Players with higher end PC's may not be as affected by this. The second issue is the ladders simply don?t work right, it?s hard to get off from a ladder, and one must first duck under a tower beam to get in and out of the towers, making the player easy to frag, and there is no substantial items to get on top.
Also, this map needs a lot more work in the gameplay department, which so many mappers simply seem to forget. The weapon placement is rather horrible, and the RPG is simply difficult to obtain (even with the gravity gun), and not very effective. The crossbow is useless, as the only way to survive is to keep moving. The shotgun is on top of a tower, while there are three contact grenades on the ground not far from any spawn points. The most observed gameplay was simply random, there is no big score gap between skilled and unskilled players, as scoring is generally shooting somebody in the back, or getting your hands on a overwatch rifle.
Design
Gameplay
Verdict
Overall the map should be fun for the occasional game, but the bad gameplay brings it down.
Pros
Unique Theme, Well executed ambience.
Design
Low FPS, Weapons
Re: "POW Camp"
Posted by SparkyX on
Sun Jan 2nd 2005 at 6:41am
11 posts
41 snarkmarks
Registered:
Jan 1st 2005
Occupation: Student
Location: Hong Kong
I love this map! But it lacks of gameplay though. Overall.. it's such a great map! Looks professional!
Re: "POW Camp"
Posted by WatchDog on
Sun Jan 2nd 2005 at 2:19pm
43 posts
14 snarkmarks
Registered:
Dec 24th 2004
Location: Australia
Nicely made i like how you haev achived some of the parts of the map. there are some very nice little sections but the map lacks harmony between all of its sections.
7 posts
21 snarkmarks
Registered:
Feb 22nd 2005
Dang, compared to my pow map for cs:s (made it about a month ago) this is killer, think you could convert this into source and add a snowy setting rather than a fall setting, i would greatly appreciate it.
Re: "POW Camp"
Posted by Sudasana on
Sat Feb 26th 2005 at 3:29am
9 posts
11 snarkmarks
Registered:
Jan 24th 2005
Occupation: Student
Location: Canada
Nice design and feel, but the gameplay is rotten. Was expecting more from the screenshots.
Re: "POW Camp"
Posted by Underdog on
Wed Jul 27th 2005 at 1:16am
1018 posts
102 snarkmarks
Registered:
Dec 12th 2004
Occupation: Sales-Construction
Location: United States
Ahh darn. All but one of the images are dead links. The one looked good though.