My HL2DM mapping contest map. Combine structure coring the innards of a mountain. Basically, combine vs human vs nature. Fun project, but possibly doomed by it's large scope. Good lesson for a first HL2DM map.
Looks great! I really like the vastness of it all - in my opinion, that
was one of HL2's greatest attributes. It really feels like an arid,
desolate, horrible place at times, though I felt some of the lighting was a little flat.
And Finger: Don't think you're alone with the
"simple is better" lesson, I also learned that the hard way with my
entry! :smile:
Well, I didn't really follow my own rules with this map, and was kind of enjoying 'not' planning it out and just playing with the new tools in a more spontaneous fashion. Shame on me! I might rip it up, but more than likely I will call it my 'learning' map for HL2 and go on to designing something fresh...possibly with nuggets of this map carried along.
Oh it's not that bad :smile: Yes the layout does feel 'unfocused', especially outside (around the health charger), though I do like the large open layout with two tiers to fight from. Nice small points are the exploding barrels with shards and the cool Combine generator rod thingy in the open-topped cavern, bad points are perhaps the dodgy clipping at the edges of the map and the design in the Combine area (which, though architecturally interesting, had nothing in it!). It's pretty good for what it is though, I hope you work on it some more and can be bold enough to tear up chunks of it and remake.