dm_parasite by Finger

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Map Description

My HL2DM mapping contest map. Combine structure coring the innards of a mountain. Basically, combine vs human vs nature. Fun project, but possibly doomed by it's large scope. Good lesson for a first HL2DM map.

Discussion

Posted by Campaignjunkie on Sat Jan 15th 2005 at 8:38pm

Looks great! I really like the vastness of it all - in my opinion, that
was one of HL2's greatest attributes. It really feels like an arid,
desolate, horrible place at times, though I felt some of the lighting was a little flat.

And Finger: Don't think you're alone with the
"simple is better" lesson, I also learned that the hard way with my
entry! :smile:
Posted by Finger on Sat Jan 15th 2005 at 8:30pm
[Author]

Well, I didn't really follow my own rules with this map, and was kind of enjoying 'not' planning it out and just playing with the new tools in a more spontaneous fashion. Shame on me! I might rip it up, but more than likely I will call it my 'learning' map for HL2 and go on to designing something fresh...possibly with nuggets of this map carried along.
Posted by Juim on Sat Jan 15th 2005 at 4:47pm

got it to work I'll take a look as well.

Thanks Finger.
Posted by mike-o on Sat Jan 15th 2005 at 2:53pm

I like it.
Posted by Leperous on Sat Jan 15th 2005 at 1:32pm

Oh it's not that bad :smile: Yes the layout does feel 'unfocused', especially outside (around the health charger), though I do like the large open layout with two tiers to fight from. Nice small points are the exploding barrels with shards and the cool Combine generator rod thingy in the open-topped cavern, bad points are perhaps the dodgy clipping at the edges of the map and the design in the Combine area (which, though architecturally interesting, had nothing in it!). It's pretty good for what it is though, I hope you work on it some more and can be bold enough to tear up chunks of it and remake.
Posted by parakeet on Sat Jan 15th 2005 at 1:04pm

;) good luck ! i like how the big spidery machine thing stands through the house