dm_insurrection_b2 by zeekmond

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Map Info

Map Description

This is an HL2DM map set to take place at the location of one of the first citizen uprisings shortly after the destruction of you know what by Gordon (didnt want any spoilers for the single player game in here). I have yet to test with more than a few people, but i would estimate this map to be suitable for around 12 players.

The map is about where i want it to be, but i left the completion at 90% because i haven't yet had a big playtest, and there are a few minor issues i haven't gotten around to fixing yet.

edit: the map has been rehosted, if you follow the above link, the file is dm_insurrection.rar in the Official Valve Map Contest Entries section. The link to go directly to the file was too long to paste in the box.

edit: i've fixed those pesky texture errors and changed a few things, including weapon layout.

edit: renamed to not give an error message when joining a server with the old version

Discussion

Posted by Mikee on Wed Jan 19th 2005 at 7:13pm

Zeek, I'm running this map on my 16 person server [K-9] Kibbles and Bits! (64.156.56.122:27015), and people love it.

I have a couple suggestions which would be easy for you to fix. Add a XBow in the office building accross from the tower, and another over by the cut out roof area. Also put another .357 on the other side of the map. A shotty down by the truck garage gives better fighting gameplay. You can see these minor changes on my server.

If you want to mess with it, maybe make one more inside area in the building where you put the .357, so it would give a 4 points set of inside buildings. Trying to get that .357 with the RPG, and shots from xbow is nearly suicide.

Otherwise, this map is a real winner, and people love it. Here is my mapcycle if you want to wait for it to see:
  • dm_lostvillage
  • dm_lockdown
  • dm_crossfire2_b2
  • dm_morbid
  • dm_frenzy
  • dm_insurrection
  • ctf_export_final
Posted by zeekmond on Wed Jan 19th 2005 at 2:39am
[Author]

Other people have reported that to me as well, i'm not quite sure why it occurs, they do not show up on my computer.

edit: woops, i just figured it out... very embarassing
Posted by Inflatable on Mon Jan 17th 2005 at 3:51pm

There's 3 textures errors in the room with the car and truck..
Posted by zeekmond on Sun Jan 16th 2005 at 7:13pm
[Author]

Thanks for the replies. Yeah, i see what you mean about the whiteness. I could probably play with the ambient light color a little bit. And i was a little afraid of jazzing it up and making it look unrealistic or cluttered, so it ended up looking a little boring. I like to call it minimalism :dodgy: ... yeah thats it. Oh, and the church is all brushwork, with the exception of the cross on top of course.

I'll probably wait a little while before releasing another version though, just so i can make as many fixes as possible, and that will give me time to think of a better name.

-Zeek
Posted by Cassius on Sun Jan 16th 2005 at 6:50am

I'm unsure of what to say. It looks open and empty in places, but the design certainly isn't sloppy. It could use more interesting lighting (really shouldn't be that white without fog) and more objects on the street level. Is that broken church all brushwork?
Posted by DrGlass on Sun Jan 16th 2005 at 6:32am

looks nice, I'd like to see how it works in game. gameplay isn't verywell shown in screenshots.
Posted by FathomX on Sun Jan 16th 2005 at 1:11am

Damn, you've succeeded where i have failed. I've been trying to make something like that for the past 2 months and have failed miserably.
Posted by rs6 on Sun Jan 16th 2005 at 12:07am

VERY nicelly looking.
Posted by mike-o on Sat Jan 15th 2005 at 11:57pm

Lookin very good.