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Leperous</DIV>
<DIV class=quotetext>I thought it was a bit too 'unfocused'- there's too much empty space (yes I know it's an outdoor map, but you've got, for example, that town hall building with nothing going on and strange looking doors/windows, and that pointless garage?), and the interiors are strangely connected- more interconnected rooms, rather than single-corridor-or-ladder combo leading to small interiors would have been nicer!
So basically, construction was great, good attention to detail and whatnot, but I think the general layout should be better and not be about having a single room in a building that you can enter! (like in SP maps)
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That's good advice. I was definitely rushed making it, so i shied away from making rooms with 1 way in, no way out. I'm not sure if that statement makes sense. Eh well. I will definitely put more thought into the layout of any future maps i make.