BunkerWars is a map set in the mountains, with two bases facing each other. There are two bunkers that you can hide in, one containing a crossbow; the other an RPG. There are two fortifications, nice to stop and hide when running across the battlefield. There is also a pair of sniper platforms, hit the button and the platform goes up for 60 seconds, when it is up in the air you can push it around with your gravity gun. The bases have spawn rooms, which helps you fight spawn camping by letting you organize your team. The bunkers and bases are connected by tunnels, on the exit of each tunnel is a door that can only be opened/closed from the outside. All of this creates several ways to get to the enemy base, and many places where to fight (in the tunnels, in the air, in bunkers, in bases, etc.)
Im pretty happy with it considering it's my first map, i might
unofficialy scrap it - there are only a few things i'd like to change,
and then get started on a new map....
Posted by Tracer Bullet on
Wed Jan 19th 2005 at 4:07am
Honestly. I say scrap it and try again. It's too open, it's too flat, the "mountains" look like like they were made in a giant sand box, the buildings are blocky inside and out... It's really not bad for a first, second, or even third try, but nonetheless unworthy as it stands.
If the theme you want is two bases separated by a swath of open terrain, make the terrain interesting. Have you ever seen real mountains? Why would there be two enemy bases within easy sight of one another? None of it makes any sense. What you have is UT style arena gameplay for which HL2DM weapons and dynamics are wholly unsuited!
I think you could infinitely improve this concept if you placed a ridge between the two bases with trenches, tress, and various terrain convulsions that would make getting from one place to the other more interesting than walking across a parking lot.