cs_stargate by TeamWolfguard

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Map Info

  • 0 ratings
  • 2138 views
  • 469 downloads
  • added Mon Jan 24th 2005
  • updated Mon Oct 27th 2025
  • more content for: Counter Strike Source

Map Description

First (well... first one that counts) map. Hostage rescue map.

Fixed lighting and textures. (finaly!)
Hostages are now smarter than rocks.
bots work.

there are crashes when bots play. This is a known steam issue (go figure)

download now available.

all additonal abuse welcome

Discussion

Posted by brett5010 on Thu Jan 27th 2005 at 8:47pm

The map idea is really good (as im a fan of the show rofl) so when you
have a newer version put it on a server so we can play :biggrin:
Posted by TeamWolfguard on Thu Jan 27th 2005 at 2:40pm
[Author]

FT: I like the feel of how dark it is when you play. Its just dark enough to make NVG usefull but you can still make out the field of play and work without them.

But Myrk, the crappy architecture is the most well lit! (but i agree, most of it should be hidden in the dark. statement taken to heart, will work to make it better)

Brett: Thanks for the links. Ill check them out.

Thanks for the good feedback guys. I know i have a long way to go.
Posted by Myrk- on Thu Jan 27th 2005 at 12:18pm

I think you think that you can get away with crappy architecture by making it dark...
Posted by brett5010 on Thu Jan 27th 2005 at 8:39am

Add spotlights

heres a tutorial on how to do it.

http://www.hl2world.com/wiki/index.php/Spotlight_beam

and heres some more tutorials - probably help you work out the teleporters

http://www.gamewag.com/hl2.html
Posted by French Toast on Wed Jan 26th 2005 at 9:58pm

I can't see a thing in those screen shots, I think the idea of a dark map is good, but you need to brighten it a bit.
Posted by TeamWolfguard on Tue Jan 25th 2005 at 3:51pm
[Author]

I have a good idea for you. The CT's start at Stargate Command (the
SGC), where they run through the stargate, which is a teleporter
textured with a blue looking water, which takes them to that place,
where they must rescue hosties, and take them safely back to earth.
Had problems making the teleporter work. That was plan A.
Posted by TeamWolfguard on Tue Jan 25th 2005 at 3:50pm
[Author]

Your lighting looks pretty awful, and you need to make the snow
(?) outside into a displacement surface. You have a lot yet to learn
about the Source engine my child (you could make a pretty decent
looking stargate using displacement surfaces, I imagine!)
Thank you.

Now that was usefull.

I never thought about those things.
Posted by brett5010 on Tue Jan 25th 2005 at 1:26pm

I have a good idea for you. The CT's start at Stargate Command (the
SGC), where they run through the stargate, which is a teleporter
textured with a blue looking water, which takes them to that place,
where they must rescue hosties, and take them safely back to earth.
Posted by Leperous on Tue Jan 25th 2005 at 1:19pm

Your lighting looks pretty awful, and you need to make the snow (?) outside into a displacement surface. You have a lot yet to learn about the Source engine my child (you could make a pretty decent looking stargate using displacement surfaces, I imagine!)
Posted by TeamWolfguard on Tue Jan 25th 2005 at 12:55pm
[Author]

:::... well you got me there with the truth :smile: .... :::

(looks at the skybox)

Um... Its outside?

If you walked the map you would see there is plenty of cover. Its
very hard to get a clean shot off from one side of the map to the other.