Kurt by Jezpuh

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Map Info

Map Description

NS: Combat

Basicly just a nonsense map, like any other co_ map, actually. I was feeling bored and really had an urge to start mapping for NS again. So this is what I've came up with so far. I like it, and will most likely finish this map.

Discussion

Posted by Cassius on Fri Jan 21st 2005 at 1:08am

Very nice. The lighting could use a little more variation, but is still really good right now. Looks kind of surreal. Maybe could use more cover?
Posted by Jezpuh on Fri Jan 21st 2005 at 12:46am
[Author]

Thanks for the comments. I don't really know if I want to expand my
detail like that. I've tried it before and it didn't really work out as
I had planned. I'll leave it like this for now. But we'll see.
Posted by Jezpuh on Fri Jan 21st 2005 at 12:37am
[Author]

Yeah, well, I'm trying to stick to one theme. And all I've done so far are three rooms, two of which are shown on the screenshots.
Posted by viper5k on Fri Jan 21st 2005 at 12:34am

Its pretty good,kinda looks like a doom 3 thing But its way to repetative
Posted by Bobv on Thu Jan 20th 2005 at 9:07pm

wow.. the detail is really nice - simple things like walls and ceilings are turned into works of art here
Posted by Nickelplate on Thu Jan 20th 2005 at 7:59pm

screenshots too big. :biggrin: just kidding. This map looks excellent. One thing that I always recommend is that if two textures are touching eachother, dont make them even on the wall. Like those red lights on the wall. Make those bulge out as half-cylinders or make them cave into the wall as an inverted half-cylinder. but too keep it from looking too "wolfenstein3d-ish" I always make the surfaces differnt like that (as long as i can afford it in my VIS budget.)

[edit] make your flourescent bulb looking things bulge out from the ceiling. turn the red square light into a pyramid and make your spotlights less defined. (make them overlap and make them bigger because flourescent bulbs do not make a spotlight.)
Posted by thursday- on Thu Jan 20th 2005 at 4:17pm

Architechture is solid. I just see a lack of "purpose" in the map (Suppose thats why it's described as a nonsense map) and feel more powerful lighting is needed. I'm a big fan of red and blue together lately, I find that to be powerful.