User profile

Nickelplate

member
Registered:
Tue Nov 23rd 2004
Website:
http://http://www.dimebowl.com
Last seen:
Sat May 13th 2023
Location:
US
Occupation:
Prince of Pleasure
Steam profile:
Nickelplate@hotmail.com
Logins:
1
Snarkmarks:
346
Forum posts:
2770
Profile views:
2342

Profile

I have been mapping since 1999. (actually i was mapping b4 that, but they were HORRIBLE, tiny killboxes. in Quake and DOOM) I started with HL and liked it so i mapped for UT, Quake 2, UT2003/2004 and now HL2. I make very creative maps that have never been released. Mostly because we play them at my LAN parties and I change them after each one just to keep the mates guessing!

I tried sniffing coke, but the ice cubes kept getting stuck in my nose.
http://www.dimebowl.com

Maps

0
Beta
This map is a Medieval Castle HL2DM map. I wanted to make it as realistic as possible. I am doing this in stages. The first stage is to make the basic architecture and layout. The second step is lighting and point class entities. The last step is to add all the dynamic aspects such as props also add the eye-candy.
Right now is in the first stage with the layout complete but all the rooms are not open yet. This map has rain in it, but the textures are not stock HL2, I have not got them imported into the mapfile yet so the rain will show up purple unless you copy the "particle\rain.vmf" file to your hl2dm folder. Heh, purple rain is not so bad! On a beta anyhow.
0
This is an old Half-Life map I found on my Hard drive while reloading my Laptop. I made this map in approximately 1999, but I lost it. It'll be about 7 years before steam gets installed and working again... I hope you enjoy my old-school HL first release!

thanks to Orpheus for screenshots!!!
0
Beta
A HL2DM map set in a forest in a fjord. With ancient ruins and a cave system. Now named DM_Tempelwald, used to be DM_Forest.

Articles

Using Custom Sounds in HL2

in Half-Life 2 » Editor

Inserting them into your map.