RainMetal by Pvt.Scythe

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From the moment onward I first saw a rain tutorial for Half-Life I've wanted to create a map, which would utilize this effect. The very first rain tutorial I read used an env_beam entity to create the rain. The method was slow to implement and very hard on the entity budget. Later on I came across a different kind of rain tutorial which used func_conveyors instead of env_beams. Three years have passed since I first read that tutorial and now I've finally begun to make that Half-Life map with rain in it... Due to the fact that I'm currently serving in finnish army it might take a while for me to finish this map, but all in all I'm determined to get it done.

Update: new pictures.

Discussion

Posted by Desert Gunner on Mon Jan 24th 2005 at 5:04pm

The sides and top of the sky box do not blend together. You can tell where they meet. Also, in the first pic, the grass seems to suddenly drop straight off at a square corner. You might want to consider making that curve off instead.

Looking forward to its release!