sp powerplant by Theopsych

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Map Description

some of the infos on the link but, now it only deals with the half-life 2 engine instead.

Discussion

Posted by Crono on Tue Jan 25th 2005 at 7:38am

Bare, empty, and plain. The Doom 3 version you posted had more detail and variation then this corridor maze.
Posted by omegaslayer on Tue Jan 25th 2005 at 4:15am

Did you run cubemaps? Because it looks like the models are lit incorectly.
Posted by RabidMonkey777 on Tue Jan 25th 2005 at 12:20am

Sort of clean for a powerplant, imo - The walls could use a different tex, and the supports look too angular - Good for HL1, but you can curve things now without worrying about r's.
Posted by mike-o on Mon Jan 24th 2005 at 11:33pm

This is for doom three, not hl2.
Posted by DrGlass on Mon Jan 24th 2005 at 8:58pm

It looks like it is all one hallway with enemys. Is there a story and a reason for the player to be killing all these people?
Posted by Desert Gunner on Mon Jan 24th 2005 at 5:05pm

The hall-ways are too empty.