cs_siege_v2 by HeeroYuy

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Map Info

  • 0 ratings
  • 2197 views
  • 370 downloads
  • added Mon May 30th 2005
  • updated Mon Oct 27th 2025
  • more content for: Counter Strike Source

Map Description

Remake of cs_siege with some extra stuff in it. I'm going to be adding some extra areas to this. The layout is pretty much the same except that you've got an access tunnel that leads to a power station that you can blow up and cut power to the entire level. This will disable all the lights inside the buildings. You can also toggle the lights for the garage, the warehouse, and the sewers in this version. The switches are located at the warehouse enterance to the sewer, and also at the garage enterance to the sewer. The map geometry is constructed for the most part. I am currently optimizing the map, and making the lighting look good. I'm also adding things to spice up the rooms.

Discussion

Posted by fraggard on Thu Feb 17th 2005 at 5:59pm

Refresh?
Posted by HeeroYuy on Thu Feb 17th 2005 at 5:39pm
[Author]

When I upload the new ones, it still seems to make the old ones appear instead of the new. I've checked my files, and I'm uploading the correct ones.
Posted by Leperous on Thu Feb 17th 2005 at 5:18pm

Erk my bad, sorry, try reuploading them now.

Also, change the map's name- the original is not yours for a start, and given that your version will not become world-famous and played everywhere (harsh but true) there may be name clashes with other remakes...
Posted by HeeroYuy on Thu Feb 17th 2005 at 4:55pm
[Author]

Yeah, i've got some new screenshots for it, but I can't seem to delete the old ones, and upload the new ones. Anyone got any suggestions?
Posted by Gwil on Thu Feb 17th 2005 at 4:36pm

Er looks ok, pretty basic and simple at the moment.

You need to add light fixtures to where your light comes from, and possibly consider changing the light entities to light_spot ?

Can't really comment on anything in depth from those screenshots :sad: Oh and besides the sewer tunnel, it looks bugger all like cs_siege.
Posted by HeeroYuy on Thu Feb 17th 2005 at 3:16pm
[Author]

Yep yep. I agree guys. Lack of textures and other stuff is something I'm currently working with. I've been fixing bugs lately, but I will be soon moving to asthetics. I plan to do a lot more work with it before it is complete.Fear not! It will have quite a bit more stuff, and the layout will not be all the same either. I have plans for that. Also, yes, I will change the name.
Posted by grippY on Thu Feb 17th 2005 at 2:52pm

I agree with you , myrk. . sort of. The layout should be quite similar, but not perfect. With the new source engine it is inevitable that gameplay on every remake is going to be different. It is on every map so far. Each map is pretty much the same, but there are small tweaks that make you never want to play 1.6 again. That's what's so cool about source.
Posted by Leperous on Thu Feb 17th 2005 at 12:10pm

Give it a different name, the original was not yours and there may be confusion if Valve/original author should want to remake it.
Posted by Myrk- on Thu Feb 17th 2005 at 9:11am

Ok, what you need to do is actually get the layout and scale perfect, else the gameplay will be different... I've noticed many differences between the 2 maps so far. My recommendation (as with all CS remakes) is try and get a hold of the original rmf. It'll be on the net somewhere, I personally have a copy of militia's rmf :P
Posted by Jezpuh on Thu Feb 17th 2005 at 2:16am

Mad scales, randomly placed lights, lack of textures. Even the original siege looks better. Fix all that first.