DM_Castle by Nickelplate

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Map Description

This map is a Medieval Castle HL2DM map. I wanted to make it as realistic as possible. I am doing this in stages. The first stage is to make the basic architecture and layout. The second step is lighting and point class entities. The last step is to add all the dynamic aspects such as props also add the eye-candy.
Right now is in the first stage with the layout complete but all the rooms are not open yet. This map has rain in it, but the textures are not stock HL2, I have not got them imported into the mapfile yet so the rain will show up purple unless you copy the "particle\rain.vmf" file to your hl2dm folder. Heh, purple rain is not so bad! On a beta anyhow.

Discussion

Posted by Nickelplate on Thu Mar 10th 2005 at 6:29pm
[Author]

Tracer is impressed, That makes me feel warm and fuzzy inside. he's a tough critic. I still need to add lights, yes. I have the PLACE for them set up just not the entities themselves with thier custom brightnesses. All the rooms are not accessible as of now, because the were only added to complete the borders of the map, I will hopefully be completing most of the stuff on at least one side of the map. Also there will be a dungeon system connecting may places underground. there's lots yet to to, but i hope to have it finished soon!

please gimme your suggestions
Posted by Myrk- on Thu Mar 10th 2005 at 10:25am

He said he hasn't started on lighting. BUT! This way of mapping is dangerous. As an architect in training, I am taught the ways- building the solid forms then doing lighting can be very dodgy, and you may find you'll change alot of the forms. However this is a castle, and people in those days didn't give a rats ass where the lights were- so just place em where it makes it pretty ;-)
Posted by Tracer Bullet on Thu Mar 10th 2005 at 5:15am

Based on the screens, I am very impressed as far as it goes. The architecture is solid, interesting, and realistic, but you really need to work on textures and lighting!