On the website, you find you use less bandwidth if you actually resized
the thumbnails, not just inserted the full images squashed up a little.
:wink:
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Message submitted 18 minutes after original post:</div>
OK, I've had a run through. Flow looks great and I can imagine the fun
to be had on this map. In fact I couldn't really fault the design at
all! There are still issues, though.
http://www.btinternet.com/~varsity_uk/maps/others/dm_canyonoasis_b30000.jpg
http://www.btinternet.com/~varsity_uk/maps/others/dm_canyonoasis_b30001.jpg
http://www.btinternet.com/~varsity_uk/maps/others/dm_canyonoasis_b30005.jpg
http://www.btinternet.com/~varsity_uk/maps/others/dm_canyonoasis_b30007.jpg
I saw this a lot: you aren't placing nearly enough cubemaps and this
leads to bad reflections. Just stick one in each area like this and
you're done. Also, on screen five there's a wonky texture. :smile:
http://www.btinternet.com/~varsity_uk/maps/others/dm_canyonoasis_b30002.jpg
The cliff textures just aren't detailed enough. Instead of using that
material, get a 'blend' one that goes between rock and grass. You can
then have it at a decent resolution and alpha in the grass at the top.
You could also remove the bump mapping as it slows down older rigs
considerably: just find the .VMT file of the
texture you use, stick it in the same folder under hl2dm/materials as
it was under hl2/materials and remove all references to bump maps. Same
goes for all the surface textures.
http://www.btinternet.com/~varsity_uk/maps/others/dm_canyonoasis_b30003.jpg
It's a bit tacky, this one. Doesn't serve any useful purpose. Whatever.
http://www.btinternet.com/~varsity_uk/maps/others/dm_canyonoasis_b30004.jpg
If you don't get out of the lift fast enough, the only way to open the
doors is to go back down again. Using the inside button should always
open the door.
http://www.btinternet.com/~varsity_uk/maps/others/dm_canyonoasis_b30006.jpg
I'm not to sure that putting the RPG, health, suit, and exploding
physprops in one location - no matter how exposed - is a good idea.