de_noodle by kin242

Map Rating

  • 0
  • unrated

Map Download

Map Info

  • 0 ratings
  • 848 views
  • 220 downloads
  • added Fri Mar 11th 2005
  • updated Fri Mar 11th 2005
  • more content for: Counter Strike Source

Map Description

The terrorists spawn in a small square at the top of the map. The CTs spawn in and around a warehouse at the bottom of the map. One bombsite is right next to the CT spawn- very open and easier to cover. The other bombsite is by a church which the cts can rush to and cover quite effectively. The map is relatively small which can make for very intense firefights- but there are plenty of different routes, alcoves and hiding places to play in. There is also a passage through cellars/sewers which is very dark. Spawns for 64 players...

Discussion

Posted by G4MER on Sat May 21st 2005 at 3:51am

This map sucks. I just got done playing this map on a server, and it has some good ideas, but the map as a whole sucks. The frame rates are bad, the map lags, the textures are all messed up, there is a miss match of areas, and no flow or feeling of cohesive idea.. its chaos. The game play on it is just bad. I hate to beat down a mapper like this considering im a new mapper as well. But I hate this map. its plain awful.
Posted by kin242 on Sun Mar 20th 2005 at 8:17am
[Author]

Trial and error I'm afraid... basically using basic arches and combining them... took a lot of work and tweaking to get it to compile well.
Posted by Blue on Sat Mar 12th 2005 at 1:51am

I like it, From the screenies. I like that curvy thing, How did you get the arches to curve/smooth like that?
Posted by kin242 on Fri Mar 11th 2005 at 1:05pm
[Author]

I made some of the grass areas displacement surfaces but whenever I
tried to do the central one it wouldnt seam the edges so I ended up
leaving it as is. :sad:
Posted by Push6 on Fri Mar 11th 2005 at 1:02pm

The grass looks very flat, have you thought about using dispacement surfaces instead?

Apart from that though, it looks very good.
Posted by kin242 on Fri Mar 11th 2005 at 11:30am
[Author]

Well spotted. I had a couple of leaks when I took the screenies... all this has now been corrected.

Thank you very much for the feedback though!

The stairs work really well in-game. Make for some intense firefights and when you chuck a nade in... :biggrin:
Posted by brett5010 on Fri Mar 11th 2005 at 10:48am

Nice work you've got there mate. I LOVEEEEEEEEEEEEEEEEE those stairs :biggrin:

However I can't help but noticing the indent showing the bottum of the
skybox in the third pic. At the bottum left of the stairs...or is that
water?

-Very good use of textures and nicely designed architecture, well done.
Posted by kin242 on Fri Mar 11th 2005 at 10:21am
[Author]

Just corrected a few texture mistakes and uploaded. Its pretty much final now!
Posted by Natus on Thu Mar 10th 2005 at 10:49am

OMFG THAT NAME IS SO ROX0R

it looks nice, i dont play css so much, but from the overwiev it looks
like it has a good conectivity and could be fun, good work