cs_metropolis is actually finished. There are serious lag issues because the map is pretty much 80% outdoors. I'm currently working on optimization of the map. We've had about a dozen test plays and so far the map has been quite challenging.
"After successfully bombing a residence, terrorists have neutralized a whole neighborhood and have taken a few people as hostages. In one of the most contrasted neighborhoods of a big metropolis, counter-terrorists will need to rescue hostages in a semi-chaotic scenery."
This is currently my first Source map for Counter-Strike and I believe it's coming up very nicely. I've made a paper layout and started modeling the map already. The screenshots only show what's been modeled, because I always create everything with nodraw textures and then only texture the faces I need (this is my way to optimize my maps, so I don't need to look around for unused faces afterwards)
cs_metropolis is now architectually (or at least i hope) finished. I'm currently working on the optimization. It runs fine on recent machines, but some players reported some lag especially when sniping up the marble/white building.
The map is about 1/3 done now! All the streets and the highway (yup
there's a highway :biggrin: ) are done, I've followed Gwil's suggestion by
adding more retreat to the museum, there's also the museum's parking
that has been finished as well as a bus stop which faces the circle
part of the museum. I'll be posting screenshots when the compiling
finishes!
Posted by French Toast on
Sat Mar 12th 2005 at 11:38pm
In reference to your earlier post, leave it day. I've played many maps set at night, and they were all terrible because it's such a pain in the ass to get nightvision etc. and so on and so forth and such.
I'm very happy of how the new Museum came out. I also modified the fire
a bit and I'm not quite sure about working on the burnt down building,
I guess I'll leave that for later when the layout is done :smile:
So... please comment :razz: The first 2 screenshots are how it looks NOW, and the third one is a "before" screenshot :razz:
Hmm, the grassy areas -are- displaced, I guess it just doesn't show in
the map (as they're quite subtle, we are in a city environment)
I agree with the Museum being a bit bland with that one texture. I
already started adding outside columns and borders to the windows. I'll
post some new screenshots tonight :smile:
I've also wondered if it would be better to put it at night, or leave
it at day. I've seen many 'city' maps, but they were all set in a night
environment, I guess it's easier to hide boring spots at night :razz:
I tend to agree with Gwil about that brick building: there is something odd about it, and I can't quite put my finger on it. Perhaps it is the odd shape, or, as previously mentioned, the lack of good windows. Or the fact that it seems to be all one texture: try mixing it up a bit.
The grassy areas do need to be displaced for realism purposes.
Also, I'm starting to wonder whether the maps layout will work or not: it seems a bit lacking at the moment.
The 2nd screen seems to look like a bit of a boring area, I feel that something needs to be added... not sure exactly what, but something. :razz:
I also feel the fire is out of place, and it doesn't really look good or make sense where it is.
But the map as a whole looking quite decent. I'm interested to see how it looks in the next update. :smile:
The brick building looks a little odd/plain. Can't pinpoint what,
mainly the lack of good windows. Try raising it off the ground a
little and away from the kerb, surrounded by a concrete trim enclosing
some displacement surfaces, grass for instance.
There isn't really much to comment on yet, squire! The damaged building
prop looks weird too, even if terrorists have moved in. Perhaps just
make the building out of brushes and add some more realistic damage
that doesn't look like it was done by striders and gunships :razz:
I finished the main street and also have added the Museum of modern arts of the neighborhood. Screenshots will be coming soon!
The museum is where most of the action will take place. It has 3 access
points, a backdoor, breakable windows that let you in the spiral
staircase room and the main blown open door, complete with bodies of
victims of the Terrorist attack and modern art sculptures and paintings!
The second floor has a balcony that will link the museam to the rest of
the city's strategic sniper points and will have 2 of the 4 hostages
present. The other 2 hostages are in the parking lot. One in the hut,
and another one accross the street.
Out of 16 available spawns for terrorists (16v16 max map), 8 will spawn
in the garbage tank area, 4 in the museum and 4 others in the parking
lot.