User profile

Dash

member
Registered:
Thu Mar 10th 2005
Website:
http://http://www.daretogame.com
Last seen:
Sat Sep 1st 2007
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1
Snarkmarks:
913
Forum posts:
34
Profile views:
728

Maps

0
dash_octagon is a labyrinth-like map that involves a mixture of gameplay. This map is GREAT for aim-map servers, as well as knife-only servers and different mods.

dash_octagon has a very spooky space-station like feeling to it with thick fog and volume lighting, tight hallways that intertwice into a octagonal labyrinth. Perfect for high numbers of players.
4
First map of my 'Traps' Series! (Upcoming: trap_hitech)

The trap maps, as I call them, are maps where two teams are thrown into a maze-like map filled with concealed traps.

trap_catacombs is a dark and scary map where players need to eliminate their opposing team before the traps do. There are about 30 different traps in the map, and a scary theme to it. If you like new ideas and interesting concepts, this map is for you!
I've worked on it for quite a while and finally made a nice finished product. Even a few servers have that map in their lists! This is a great addition to any custom-map server. I've had a lot of feedback and took ideas given to me by other players to add more traps!

Don't judge this map by the screenshots, you'll need to play it to really judge it!
0
A dust-like map that was originally made for Counter-Strike. The architecture is very simple (hence why it was made for Counter-Strike) but it recieved a little overhaul for Counter-Strike Source. The main 'feeling' of the map is archeology, hence the name 'de_archeo'. Terrorists have to bomb one of two valuable spots to win.

The map features both outside and underground spots, 2 sniping ranges, a lot of close-combat spots and very quick and intense rounds. Two bomb sites are available: (A) One in an underground tunnel where precious vases and crates of uncalculable price lay still unopened by archeologists who fled the region because of terrorist threats, or (B) an open archeology field where discovery of precious artifacts is imminent in a marked ground section.

NOTE! This map was made for Counter-Strike (1.6) but I modified it so it will now only work for CS:Source. The architecture is very simple, so bear with it. I am currently fixing some minor issues with the map, but it's already 100% completed. I'm already working on a more detailed maps which will use displacements and the full power of the new source engine, de_archeo2.