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Dash

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Registered:
Thu Mar 10th 2005
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http://http://www.daretogame.com
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Sat Sep 1st 2007
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Maps

4
UPDATED! Again!

dod_pillbox is now released! There are installation instructions in the file for those who don't know where to put overview files.
older news
dod_pillbox is now on the verge of being completed. We're just compiling the final version (you know, it takes a while ;) ) and doing a test play. The map will be available very soon! new screenshots

dod_pillbox is a fast-paced 5 flag DOD map. It's based in a battlefield filled with trenches, barbed wires and hedgehogs.
Players have to take control of each trench as well as the enemy's pillbox to win.
0
----- RELEASED! -----
This is the sequel to dod_pillbox2

After getting lots of feedback from the playtest, I decided to make a totally different style of pillbox map.

The trenches are now modernized and partly walled; you can no longer spawn camp, there (will) be 4 pillboxes on the map, 2 tent towers and 2 radio control stations (spawn zones). The layout and gameplay type will be very different, machineguns can now deploy in pillboxes and snipers will have even more vision obstruction.
0
A dust-like map that was originally made for Counter-Strike. The architecture is very simple (hence why it was made for Counter-Strike) but it recieved a little overhaul for Counter-Strike Source. The main 'feeling' of the map is archeology, hence the name 'de_archeo'. Terrorists have to bomb one of two valuable spots to win.

The map features both outside and underground spots, 2 sniping ranges, a lot of close-combat spots and very quick and intense rounds. Two bomb sites are available: (A) One in an underground tunnel where precious vases and crates of uncalculable price lay still unopened by archeologists who fled the region because of terrorist threats, or (B) an open archeology field where discovery of precious artifacts is imminent in a marked ground section.

NOTE! This map was made for Counter-Strike (1.6) but I modified it so it will now only work for CS:Source. The architecture is very simple, so bear with it. I am currently fixing some minor issues with the map, but it's already 100% completed. I'm already working on a more detailed maps which will use displacements and the full power of the new source engine, de_archeo2.