User profile

Dash

member
Registered:
Thu Mar 10th 2005
Website:
http://http://www.daretogame.com
Last seen:
Sat Sep 1st 2007
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34
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728

Maps

0
Tired of seeing half-assed maps to recreate the Matrix hallway fight? Look NO MORE.

This is a 100% movie-precise replica of the Hallway in the Matrix. Even the columns break in a realistic way, exposing bare twisted concrete.

The map also includes a BOMB SITE! This is to make the game more exciting and also have the true meaning of the hallway battle (see the movie, they make a bomb explode in the end).

The map is extremily fast paced and extreme, even with bots. You've been warned!
0
dod_stammlager is my next huge mapping project.

After learning a lot of stuff about structures, architecture and the like with my old cs_metropolis project, I decided to put my learned effort into making a map for Day of Defeat: Source.

dod_stammlager is based on the Auschwitz I camp, which was officially called "Stammlager". Stammlager was the working camp (no extermination) where prisoners were put into brick barracks and kept working in dehumanizing conditions. After breaching through Auschwitz, the last remaining Axis have to defend their Kommandatur (The camp's administration quarters) as the Allies try to recapture the whole camp and free the prioners.

dod_stammlager is NOT a fictional map. All the architecture is based on blueprints and thorough researchs of the Auschwitz camps.
4
First map of my 'Traps' Series! (Upcoming: trap_hitech)

The trap maps, as I call them, are maps where two teams are thrown into a maze-like map filled with concealed traps.

trap_catacombs is a dark and scary map where players need to eliminate their opposing team before the traps do. There are about 30 different traps in the map, and a scary theme to it. If you like new ideas and interesting concepts, this map is for you!
I've worked on it for quite a while and finally made a nice finished product. Even a few servers have that map in their lists! This is a great addition to any custom-map server. I've had a lot of feedback and took ideas given to me by other players to add more traps!

Don't judge this map by the screenshots, you'll need to play it to really judge it!