cs_chezpit by PiTiFUL

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Map Info

  • 0 ratings
  • 1341 views
  • 592 downloads
  • added Mon Apr 25th 2005
  • updated Sat Dec 13th 2025
  • more content for: Counter Strike Source

Map Description

A hotel based hostage rescue map, every room in hotel is going to be accessable.

Discussion

Posted by DrGlass on Fri Mar 18th 2005 at 3:34am

hmm thats a lot of hostages could be really cool or be a big problem.
Posted by PiTiFUL on Fri Mar 18th 2005 at 12:49am
[Author]

Yes thats true, I was thinking of AFK's, you know where they are. Unfortunatly it is as you say, because of the design if someone decides to hide out the round it would be very difficult to find them. The way I have planned for the hostages is to have one on the ground floor, a freebie for the CT's. (this to prevent T's killing hosties) Then I was going to put two on the middle floor and three with the T's. My thoughts were it gives the T's another option, abandon or kill the top 3 and then hold the middle floor. I am unsure how the balance of the play will be, I can imagine but only playing it will tell the truth. At first I thought it is way too T friendly, all they had to do was watch three doors. So I added the ability for CT's to enter off of the roof, 4 balconys. Now I think it might be too easy for the CT's so I added two hostages to the middle floor for another T option. I really need to play test it to see how gameplay is, but it seems that isnt going to happen so I'm just going to have to hope its even.
Posted by DrGlass on Wed Mar 16th 2005 at 4:53am

With other maps, though, they are very linier and the campers can be
found quite fast. I can see two people just not being able to
find each other (though you cant really help that) I think you should
just keep in mind that it might be a good idea to make some kind of map
propertie that coxes the player into moving around.

Maybe there is a way to spawn the hostages in a random room... that way
Terrorist would have to move around and find them alwell as the CTs.

Then again that would bring up a whole new problem of no one knowing where the hostages are (oh wait! they show up on radar).

anyways It looks like fun.
Posted by PiTiFUL on Wed Mar 16th 2005 at 4:01am
[Author]

round time: Yes it is possible to get the hostages out in time. There will be a rescue zone in the lobby, and for a quick out there is one on the roof.

campers: the exact same thing can be said of anymap.

FPS: right now it runs hella smooth, doesnt drop under a hundred. One exception is if you stand outside and look at building, but as there is no gameplay reason to go outside its not critical, this doesnt apply to the roof, roof is hella smooth :smile:
Posted by DrGlass on Wed Mar 16th 2005 at 3:02am

Sounds good, but there are some problems...

round time: will you be able to get to the top, grab the hoes, and get down with-in 3 min (a normal round time).

camping: if the last CT camps or if there is an AFK and all the Ts are
camping then you'll have alot of pissed people waiting to respawn.

fps: dose this run well?
Posted by Clarky on Wed Mar 16th 2005 at 1:39am

Thats looking real nice :). I like the staircase, that could be interesting, theres some nice screens there already. keep it up, it seems like its got potential to be a fun map.