Yes thats true, I was thinking of AFK's, you know where they are. Unfortunatly it is as you say, because of the design if someone decides to hide out the round it would be very difficult to find them. The way I have planned for the hostages is to have one on the ground floor, a freebie for the CT's. (this to prevent T's killing hosties) Then I was going to put two on the middle floor and three with the T's. My thoughts were it gives the T's another option, abandon or kill the top 3 and then hold the middle floor. I am unsure how the balance of the play will be, I can imagine but only playing it will tell the truth. At first I thought it is way too T friendly, all they had to do was watch three doors. So I added the ability for CT's to enter off of the roof, 4 balconys. Now I think it might be too easy for the CT's so I added two hostages to the middle floor for another T option. I really need to play test it to see how gameplay is, but it seems that isnt going to happen so I'm just going to have to hope its even.
With other maps, though, they are very linier and the campers can be
found quite fast. I can see two people just not being able to
find each other (though you cant really help that) I think you should
just keep in mind that it might be a good idea to make some kind of map
propertie that coxes the player into moving around.
Maybe there is a way to spawn the hostages in a random room... that way
Terrorist would have to move around and find them alwell as the CTs.
Then again that would bring up a whole new problem of no one knowing where the hostages are (oh wait! they show up on radar).
round time: Yes it is possible to get the hostages out in time. There will be a rescue zone in the lobby, and for a quick out there is one on the roof.
campers: the exact same thing can be said of anymap.
FPS: right now it runs hella smooth, doesnt drop under a hundred. One exception is if you stand outside and look at building, but as there is no gameplay reason to go outside its not critical, this doesnt apply to the roof, roof is hella smooth :smile:
Thats looking real nice :). I like the staircase, that could be interesting, theres some nice screens there already. keep it up, it seems like its got potential to be a fun map.