Dm_Alcatraz by neoshock2k

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At the moment im gathering concept art for the map. It will be an exact lookalike of the prison complex Alcatraz in San Fransisco. Ive looked at plenty of iages and think it will be an incredible map.

Ive posted up a few images of the initial concept for you guys to see, im gonna werk on this bad boy over the summer while im at home.

Discussion

Posted by G4MER on Mon May 2nd 2005 at 12:32pm

Ohh thats nice.. that should help him a lot.
Posted by wccdc93 on Mon May 2nd 2005 at 11:42am

Here's a floorplan I found online...

http://www.notfrisco2.com/alcatraz/maps/celhaus.html
Posted by viper5k on Sun May 1st 2005 at 4:47am

wow wish that was real game.At first i thought it was a real map
Posted by Agent Smith on Sun May 1st 2005 at 2:17am

I noticed you mentioned building the island first, then the buildings.
I'd actually recommend doing it the other way around, as the
displacement work is going to be rather complex.

Unlike UT2003-4 which allows you to cut holes through terrain to allow
passages and things, HL2 doesn't let you do that. The only way to get
around it is by using smaller displacements and joining them up,
leaving blank spaces where buildings and tunnels and things need to go.
That being said, creating the entire island first before the buildings
will be a tremendous waste of time, because chances are you will have
to re-do most, if not all your displacements to fit the man made
structures.

I'd recommend actually assembling the layout of the island, that is the
outline of the island, key buildings and things, to scale using simple
blocks as representations till every thing is in the right place. Then
build your buildings and other man made structures. Once they are done,
then create the displacement maps around the buildings.

Trust me, it will save you huge amounts of time and will also result in
less errors in the future, a lesson I learnt the hard way in dm_Hydro.
Posted by mazemaster on Sat Apr 30th 2005 at 11:15pm

The trick to building a lighthouse or any other semi-complicated building is to build it in a separate .vmf file and tweak it until its the way you like it, and only then copy it back into your map.

Basically I made an 8 sided arch with a wall-width of 8 for the outside of the lighthouse, and then moved all the verticies onto grid lines. Then I used the arch tool again to make a spiral staircase, and cut holes in the walls with the clip tool to make the windows. Be sure to only cut holes in the walls that are not angled, or else you are in for a world of hurt trying to get everything aligned in Hammre. The .vmf is here, you can take a look:
http://www3.hmc.edu/~nalger/dm_island17_vmf.zip

Everything to do with the lighthouse is in the "lighthouse" vis group, so I suggest you hide everything except the lighthouse and terrain vis groups so that the map doesn't lag your computer.
Posted by Cassius on Sat Apr 30th 2005 at 10:08pm

Wish those were screens.
Posted by CrapinaBottle on Sat Apr 30th 2005 at 7:51pm

CrapinaBottle said:
iom going on a tour for band to san francisco for the jr. high band in granite bay (olympus) we will either be touring alcatraz or going around it with a ferry, i try and talk pics and e-mail em' to u.

my email is crapinabottle@hotmail.com

good luck on your map
i meant to say was: i'll try and take pics and e-mail em' to u.

sure
i'll be going there next friday
Posted by Orpheus on Sat Apr 30th 2005 at 7:42pm

CrapinaBottle said:
we will either be touring alcatraz or going around it with a ferry, i try and talk pics and e-mail em' to u.

my email is crapinabottle@hotmail.com

good luck on your map
any pics you get of the island need to go here please
Posted by CrapinaBottle on Sat Apr 30th 2005 at 7:34pm

iom going on a tour for band to san francisco for the jr. high band in granite bay (olympus) we will either be touring alcatraz or going around it with a ferry, i try and talk pics and e-mail em' to u.

my email is crapinabottle@hotmail.com

good luck on your map
Posted by neoshock2k on Sat Apr 30th 2005 at 3:27pm
[Author]

Hehe unfortunately none of the screeners are game footage there all pics of the real alcatraz, the good thing for me is the valve set of textures and props should cover this perfectly, it does look like hl2 textureset a bit dont it. yeah im gonna focus on the outside area as much as inside i think, im not gonna have the whole prison complex inside, maybe a couple of big open hallways with cells, and a few others then do the outside.

Im goping through hell with hammer atm, im trying to start the displacement for the island to get my setting and scale right, trouble is ive tryed clipping out my shape then tryed to displace and hammer goes mwha at me :sad:

Back to the drawing board uncleste, but i shall succeed mwuahhaha :biggrin:

UncleSte.