Thanks for your unput.
I'm not really too concerned about the looks right now. That will come later. It's not ugly as it is right now - just unpolished. I'm a game-artist turned mapper so the challenge for me is layout/flow. I agree it indeed is rather boxy but trust me - a few props here and there to break up the shiluette of the roofs especially and it will all look fine.
If you have the time to play it a few rounds and tell me how you think it works I'll be ever so grateful because
that is my main concern. I've spend quite some time thinking about the design and I do believe it is good and tight but since it's my baby I might be a bit blind to the maps short-commings.
Edit: haha - we were writing at the same time here. I am looking very much forward to your comments on gameplay.
Again, thanks for your time