asb_blocke_alone by BCL

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Map Description

This is one map in the 4 level "Assault on a Strider Base" map pack I'm working on. In this level your object is to take the airboat up river and deliver a message to resistance fighters.

Discussion

Posted by bubbachase94 on Tue Jul 7th 2009 at 7:30pm

Thanks. Il take a look at them.
Posted by Riven on Tue Jul 7th 2009 at 3:19am

Have you checked out the many tutorials over at The VDC? Here's their introduction page to the whole shlam of tutorials they've got clustered up over there! Also, if you have any specific questions that you can't find answers for, feel free to post your own questions here in our 'source engine editing' forums!

Good luck. :D
Posted by bubbachase94 on Sun Jul 5th 2009 at 12:06am

Hi Dark_Kilauea? I was wondering if you could help me with the faceposer. I don't know how to do it.

Chase
Posted by G.Ballblue on Thu Jun 30th 2005 at 7:21pm

Finger said:
any good suggestions for alternate (free) program?
The program I'm going to suggest isn't free, but it is deffinetely worth the money you would spend on it --- Goldwave is an excellent sound program, with some somewhat techincal ways of editing sound.

The only problem I have found with it is that is kinda unstable :/ The program seems to crash whenever I hit my "play" button to many times in succesion...
Posted by BCL on Thu Jun 30th 2005 at 6:23pm
[Author]

Dark_Kilauea

The cinematic idea would certainly be more Half-Life 2 like. I'm a bit concerned it might be hard to let the player know where the exit is without having a camera shot to show him (though finding the oil tanks is easy). I'll play around with some opening cinematic stuff this next week, and if it works well I'll contact you for some face poser help. I'll probably make a picture of the beach area to hang on a wall and have someone point to the oil tanks, then have the camera focus on a picture of the exit.

Regards

BCL
Posted by Dark_Kilauea on Wed Jun 29th 2005 at 8:32pm

Here's an idea, instead of the camera looking at the objective, how
about creating a room next the the airboat area. In this room,
put in some rebels and through a cinimatic, tell the player what to
do. I can help you with Faceposer if you wish.

Until Later...
Posted by BCL on Wed Jun 29th 2005 at 7:21pm
[Author]

Oberfeldwebel

I would certainly be interested in using some of your voice work when I'm ready. Don't need too much, just a description of what the objectives are while the opening cinematic plays. I was thinking it would sound like a radio transmission - like they did in BloodRayne 2 (where an accomplice radios you advice on what to do).

Thanks for the offer.

BCL
Posted by Oberfeldwebel on Sun Jun 26th 2005 at 3:45am

nod I can do any kind of voice you need, so no worries.
Posted by Andrei on Sat Jun 25th 2005 at 9:56am

Andrei - The only program I have is Soundforge, and I've only barely
touched it... any good suggestions for alternate (free) program?
Well I have a free version of Audacity on my HDD. I used to have a
"raped" version of sound edit pro but it's in no way superior to
Audacity.
Posted by Cassius on Sat Jun 25th 2005 at 5:45am

Dr Brasso said:
that had to be one of the most conciencious and forthright reviews ive heard for awhile.....any person with any amount of wisdom would look at this as a serious tutorial of sorts.....well done finger sir.... :wink: