DM Shattered by Paladin[NL]

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Map Description

My Mapping Competition entry for this year.
Leperous said:
a place or situation that you simply wouldn't ever find yourself fighting over if World War 3 were ever to come around.
It happend. WW3 left nothing except some needles of rock and floating isle's of stone above your head. Moving across the spikes of a reminder to when times where better, wading through debris and smuldering piles of rubble, you have to fend your enemies of with every weapon that is still left between the ruins.

Expect to encounter lots of threat from above, below and all around you. Weapons are every where, but is the effort to get the good ones really worth it?

Discussion

Posted by Paladin[NL] on Fri Jun 24th 2005 at 1:14pm
[Author]

Birth name :biggrin:
Posted by Orpheus on Fri Jun 24th 2005 at 9:43am

<DIV class=quote>
<DIV class=quotetitle>? quoting Paladin[NL]</DIV>
<DIV class=quotetext>
Orph, since I know you from PFL/Ejoop, call me Coen :biggrin:

</DIV></DIV>
That your birth name, or another internet handle?
Posted by Agent Smith on Fri Jun 24th 2005 at 8:36am

Well I found the best way to get around that was to make the skybox pure black, so the level is hanging in a void. Alla my map for last years competition, Paralaxion.

Obviously thats not going to work for you as you want there to be sky and everything. Might I suggest the skybox used in the final chapter of HL2, when you are right near the top of the Citadel. That one worked really well to give the illusion of being really high up. If it doesn't suit the theme of your map, perhaps try and make one that fits by using a similar technique to that one. You'd get some serious kudos for having a custom sky :smile: .
Posted by Paladin[NL] on Fri Jun 24th 2005 at 7:06am
[Author]

Fair enough then...

Any way, the project is coming along nicely, will get some screenshots though, so don't start hitting me with 'soft words and big sticks'.

Another isue I have is: Since all of the action will be in mid-air the 'ground' (the bottom of the skybox) shouldn't be visible. I tried to achieve this by adding fog, but the fog isn't dense enough to completely block the view to the ground. Any suggestions?

Even better would be if I could get a effect like you're thinking that your in some clouds...no, please don't say sprites 'cause that'll end up with to much rendering time...

Orph, since I know you from PFL/Ejoop, call me Coen :biggrin:
Posted by Orpheus on Thu Jun 23rd 2005 at 1:15pm

Dietz said:
Soo... what's the point of this thread?
Dietz reminds me of Teddy Roosevelt.. "Speak softly and carry a big stick"

Dietz rarely comments, but his words hit with a wallop. :biggrin:

I'd consider it an honor that he commented in your thread at all Paladin. :/
Posted by Adam Hawkins on Thu Jun 23rd 2005 at 11:30am

I don't think there was a dark tone Paladin, more a case of where's the map? You've told us what you plan to do - but haven't provided any media for us to comment on (apart from a very vague concept sketch).

Get some screenshots posted so we can comment :smile: You'd have been roasted alive for doing this on the CS forums you know! :wink: No screens, no beans etc.
Posted by Paladin[NL] on Thu Jun 23rd 2005 at 10:27am
[Author]

Basiscly like any thread, showing off...

Advantages are that people comment on my map and I improve it so that it's meeting their expectencies...

Also, this thread will hopefully help people in getting inspiration for their entry.

Why the dark tone?
Posted by Dietz on Thu Jun 23rd 2005 at 9:55am

Soo... what's the point of this thread?
Posted by Paladin[NL] on Wed Jun 22nd 2005 at 6:49pm
[Author]

Screenshots will be very limited, so when they arrive dont expect any to reveal whole parts of the level.