dm_saturated by Loco

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Map Description

2005 Competition Map
My map for the 2005 competition. The entire map takes place underwater in a complex which is now completely submerged. Not great, but it's my first attempt at mapping for source.

Discussion

Posted by ReNo on Thu Aug 4th 2005 at 10:11pm

I'd imagine there is no actual water in the map - just bubbles and fog
to give the visual cues necessary to hold the illusion. You might
consider lowering the gravity a bit to give the illusion of being in
heavy old diving kits or something :smile:
Posted by Pegs on Thu Aug 4th 2005 at 9:48pm

Maybe you should make some of the props fallen over or something, make
it look like its been disturbed a bit and its on its side maybe... just
a thought, looks nice though
Posted by Andrei on Thu Aug 4th 2005 at 9:35pm

I
wouldn't recommend allowing the players to drown though. The water bug,
you know.

Oh, and the light beams in pic 1 look wrong, being yellow when the
window/background is green. I know they're a prop but they just
don't look right. Other than that, it looks secksy.
Posted by Windows 98 on Thu Aug 4th 2005 at 9:31pm

If you under water the whole time why dont you drown? Or do you have oxygen inside?
Posted by ReNo on Thu Aug 4th 2005 at 6:02pm

Oooh thats looking pretty cool mate :smile: Not often than you see
underwater done well, but this really gives off the right sort of feel
with the fogging and bubbles. You could put in a few convincing trap
effects through use of the good old func_push and copious amounts of
bubbles :biggrin:

I think you could do with spicing up the internal architecture a fair
bit, as its really somewhat simplistic just now. Pillars, trims,
ledges, alcoves, supports - you know the story. Good start though, good
luck getting it done in time!