cs_ineva by Mexses

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Map Info

  • 0 ratings
  • 1056 views
  • 397 downloads
  • added Thu Aug 11th 2005
  • updated Thu Aug 11th 2005
  • more content for: Counter Strike Source

Map Description

Maximum amount of players is 40, and it has full bot support. The map has a bit of a aztec feel, very nice fights in the courtyards.

If you find any bugs please contact me and I may do something about it, if you think it's worth it.

Discussion

Posted by Mexses on Mon Aug 29th 2005 at 3:22pm
[Author]

Yeah, I know. I never said I didn't want to hear what people have to say.

And I said it has a aztecish feel because it uses aztec textures...
Posted by parakeet on Fri Aug 19th 2005 at 12:09am

Its not that it bothers him , the whole point of the snarkpit is to get your map fixed up, you dont have to listen to what people say , but you also dont have to post here if you dont want to hear what people have to say.

Also , Aztec doesnt have to mean blocky. Rocks get cracks and natural wear. just a tip ;)
Posted by Underdog on Fri Aug 12th 2005 at 12:44pm

I can live with the tree and leaves but..... Leaves seldom if ever scatter so effectively. Try piling them up in the corners as if the wind pushed them into heaps.
The hedges under the tree however got to go. :(
Posted by Mexses on Thu Aug 11th 2005 at 8:10pm
[Author]

That was on purpose, I was going for an Aztekian feel. Or however you spell that.

I would change the tree if it bothers you that much.
Posted by Myrk- on Thu Aug 11th 2005 at 7:55pm

The leaves would die and turn brown, but I agree, you should invest in a brown leaf tree, or one of the dead ones. Also the architecture is incredibly blocky- I'd change it a bit.
Posted by Mexses on Thu Aug 11th 2005 at 3:22pm
[Author]

That is true, but it still adds atmosphere.
Posted by ReNo on Thu Aug 11th 2005 at 1:59pm

The leaves on the ground in the first shot don't match the tree/hedge in the area. With that many leaves on the floor, you would expect tree to be bare.