ctf_Dartmoor by RiZLA

Map Rating

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Map Info

Map Description

A curvy L shaped Arena with Sniper Towers at the intersection with the only entry through a central pool.

31-01-06 UPDATED to Alpha2
  • Added Central Sniper Towers (Accessible by Pool.<LI>Adjusted various Textures/Weapon Placement.<LI>Set all Exploding Barrels to 60sec respawn.<LI>Added Exploding Barrels to pool.
01-02-06 UPDATED to Alpha3
  • Added a quick 3D Skybox.<LI>Added a mini pillbox to each base.
Added Map for Download on Fateback and Rapidshare. Fateback is instant D/loads but due to a upload restriction, each alpha is split into 200k RAR parts. (Alpha2 is 4 parts. Alpha3 is 6)

(Will mail on request)

TODO
  • Add Player_Clips in various places.<LI>Alter Geometry to make use of Smoothing Groups.<LI>Enhance 3D Skybox<LI>Optimise all ground to a single Displacement.<LI>Improve global Texturing/Lighting.
Alpha2 = 650 KB
Alpha3 = 1.11 MB

Discussion

Posted by RiZLA on Mon Jan 30th 2017 at 9:35am
[Author]

Wow, 10 years older me is very ashamed of the adolescent behavior I displayed in these comments. It's a cringe-fest..

Sorry Orpheus!
Posted by Orpheus on Thu Feb 2nd 2006 at 9:34am

"Expand" it silly. :wink:

I sure as hell hope your weren't looking at me as stupid because you saw my profile was.... empty.
Posted by RiZLA on Thu Feb 2nd 2006 at 2:20am
[Author]

Granted, its not for everyone, but me & my friends are having a great time. and I hate killboxes.

12 Maps?, I only see one HL1 map in your profile. Are the games you've mapped for not supported here?

How's Castle Orpheus comin on?
Posted by Orpheus on Wed Feb 1st 2006 at 8:30pm

Well, while we are busy misunderstanding each other.. :rolleyes:

Playing maps for years may assist you in certain areas of mapping, but it hardly makes you informed about mapping. I, as you say, may have to accept that I may not be right, but I cannot recall the last time I was wrong. Its been a while you see.

I have assisted on about.... A few thousand maps. I have made perhaps a dozen. I have fragged a few thousand as well. I think I am almost qualified to just LOOK at a map and decide its playability.

That said, there are varying degrees of playability. Each person has their own opinion of that as well.

We will assume that by your standards, this map will play so well that you will piss yourself the whole time. We will assume, that even if I never play it, you will still be pissing yourself because you think its great.

In the end, its your map. I am only a passing thought in its creation.

/story.
Posted by RiZLA on Wed Feb 1st 2006 at 3:38pm
[Author]

Orpheus said:
You misunderstand my intent. I was not insulting the map. Far be it, especially since I was commenting so positively.
Ah, you misunderstand me. no offence was taken. :smile:

I've been playing various Online FPS for many yrs also. You may be inclined to say adding players turns this map into a killbox, you may be right, but until you try it, its just a theory. I can say that I've experienced great fun with maps of similar size & shape.

You have to accept that you may not always be right. Had this map been ffa, then I would agree, but with teams & flags, I'm hoping for all out war!
Posted by Orpheus on Wed Feb 1st 2006 at 11:40am

RiZLA said:
Dont knock it till you've tried it. :smile:

Tested with 4 players, felt a bit bare really, not for the kind of gameplay im looking for.
You misunderstand my intent. I was not insulting the map. Far be it, especially since I was commenting so positively.

My intent was to show you that after you have built a half dozen or so maps, and played a few hundred similar maps that you will get a feel for how maps will play.

A map this simple doesn't need to be full to determine thing. Item placement and lighting, spawn points and sounds will all be apparent with only two. You may not need to dodge bullets from 6 directions to establish these things.

In fact, I would refrain from filling this map for the simple fact of the previous comments about "Killbox"

If you do fill it, it will surely become one!

/lesson in map results.
Posted by Addicted to Morphine on Wed Feb 1st 2006 at 6:10am

Definitely looks much better with a 3D skybox, but the walls and geometry could stand some more fleshing out.
Posted by RiZLA on Wed Feb 1st 2006 at 4:39am
[Author]

Dont knock it till you've tried it. :smile:

Tested with 4 players, felt a bit bare really, not for the kind of gameplay im looking for.

btw, updated to Alpha3.
Posted by Orpheus on Tue Jan 31st 2006 at 9:11pm

Dude, I hate to break this to you but, its very simplicity precludes the need for a "decent number" of players in a testing.

It is so simple that, 2 would prolly suffice.

Sorry to be so blunt.
Posted by RiZLA on Tue Jan 31st 2006 at 8:51pm
[Author]

thx for all your suggestions, I'm taking them all in. one thing I hadnt really considered was alternate routes, but the idea behind this map is a full frontal assault. I'm thinking an alternate route up high like Hanging walkways wouldnt spoil that too much though.

Visuals will get jazzed up, 3d skybox is a definite.

I'm gonna see if I can get this map on the hl2ctf depot server. Cant really move on without testing the map with decent number of players.