Hehe maybe i should make an tutorial map :smile: its quite simple actualy :smile: if there's enough intrest in these kind of tutorials i could consider in aking a tutorial :wink:
Its more like a pile math counters,some filters,game_scores...
the fair play logic system looks at who touched the ball blue/red by example if the rebels get the ball it will get red with the help of 2 Trigger multile's conected to the ball :wink: if the ball is red it ads 1 point to a math counter if the red all goes in the blue goal the math counter gets another 1 so the total value is 2 then the multiple scorefilter of the combine gets activated a math counter counts to 1 (1player) in the filter then it ads the score..... still not 100% fair but it works great now also with more players :wink: the system is now fair for 99.9% but getting the kill/death scores to the scoreboard will be an hard task :smile: the shape of the ball is also changed now from sphere to Icosahedron for more info on the shape visit this site
http://mathworld.wolfram.com/Icosahedron.html the benefits of this shape are that it rolls much better :smile: so better ball controll and better game play :biggrin:
the map will come with an installer because i still havent found a solution to let apear the ball texture apear on the ball using pakrat....... (all other custom textures do work with pakrat)
so i need to install the ball+balltextures into the hl2dm dir....