A port of BMRF Sublevels to HL2DM. It's going well so far.. Mainly a learning tool, but I'll release it so people can see how horrible my first attempt at Source mapping is :P
-- Screw it; I've started work on a better map that's more suited to Source.
It's called Bloody Ore -- that's all I'll say for now.
The textures look super blurry. Do you have the scale set to .25 (the default)?
If so, perhaps you should turn up your video settings for screenshots.
Posted by Victor-933 on
Tue Mar 28th 2006 at 11:27pm
[Author]
The textures are all standard HL2 textures..
As for the map itself I've only had two days to work on it.
I understand your reasoning, but ever since I got into mapping and
(which was around the time HL2 was announced) I had wanted to put one
of my HL1 maps to work under Source.
Posted by Captain P on
Tue Mar 28th 2006 at 10:46pm
Uhm, well, so far that looks like a low-res textures hallway...
wouldn't it be a much better idea to start something that looks like Source? You've got a lot more power available now, so why not use it?