dm_control by The Hunter

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Map Info

Map Description

This map is based upon 'Control' for Goldeneye64

Well, this is my competition entry for "HLDM Server Map"
It was in development for 3 days before the competition started as a little test map, but after i saw the DM potential of the main arena, i knew i had to enter it. So, a month of work later here i am, and here it is.
Maybe lacking some intricit detail due to lack of time, but no bugs as far as i am aware.

Look out for the 2 secret areas -

1) is a snark cave, specially made for Pepper (who i am now in debt to for making the models for HL:HS)

2) is the uber secret gauss room.
Comments much appreciated.

Discussion

Posted by Toast King on Mon Apr 3rd 2006 at 2:46pm

Nice map Archibald I have done a review on it.
Posted by Toast King on Tue Mar 28th 2006 at 7:43pm

This is deferently one of Hunter's better maps. Generaly it seemed the map's texuring and design seemed to blend together, making the map feel
well made. Lighting was nicely done, with use of texure lighting making a good contrast between the lights and the walls. While the large room with all the glass windows was nice, there tended to be a small amound a low FPS and if someone was to destroy the glass, it never comes back.
There was a nice sense of space, with high ceilings and generaly a good amount of vertical gameplay, moving away from dull labyrinth style Wolfenstein maps. As far as I remember, there werent any dead ends, which is ALWAYS a good asset for a good layout. The map is reasonably large, catering for many players. The only problem I found was a definate
lack of detail in certain places, and also repetive architecture (Such as the corridor with the curved buttresses). Weopon placement seemed fair, and the overall appearence of the map was good. Another problem I found was that certain things such as pipes didnt seem to look to great, as if It is just a sqaure room with objects and prefabs in it. There should be more variation in the map.

Design

Gameplay

Verdict
Overall a good map, with good clean gameplay.

Pros
Interesting and good layout. Vertical gameplay.

Design
Lack of detail in areas. Repetitive architechure in certain areas.
Posted by Toast King on Tue Mar 28th 2006 at 7:43pm

This is deferently one of Hunter's better maps. Generaly it seemed the map's texuring and design seemed to blend together, making the map feel
well made. Lighting was nicely done, with use of texure lighting making a good contrast between the lights and the walls. While the large room with all the glass windows was nice, there tended to be a small amound a low FPS and if someone was to destroy the glass, it never comes back.
There was a nice sense of space, with high ceilings and generaly a good amount of vertical gameplay, moving away from dull labyrinth style Wolfenstein maps. As far as I remember, there werent any dead ends, which is ALWAYS a good asset for a good layout. The map is reasonably large, catering for many players. The only problem I found was a definate
lack of detail in certain places, and also repetive architecture (Such as the corridor with the curved buttresses). Weopon placement seemed fair, and the overall appearence of the map was good. Another problem I found was that certain things such as pipes didnt seem to look to great, as if It is just a sqaure room with objects and prefabs in it. There should be more variation in the map.

Verdict

Overall a good map, with good clean gameplay.