User profile

The Hunter

member
Registered:
Tue Mar 8th 2005
Website:
http://http://homepage.ntlworld.com/darchibald/hostagesituation/
Last seen:
Mon Aug 6th 2007
Location:
Scotland, UK
Occupation:
Modder/mapper/band member
Logins:
1
Snarkmarks:
21
Forum posts:
5
Profile views:
330

Profile

Yes, Scotland is fully equipped with compooturs, you steriotyping ass

Maps

0
This map is based upon 'Control' for Goldeneye64

Well, this is my competition entry for "HLDM Server Map"
It was in development for 3 days before the competition started as a little test map, but after i saw the DM potential of the main arena, i knew i had to enter it. So, a month of work later here i am, and here it is.
Maybe lacking some intricit detail due to lack of time, but no bugs as far as i am aware.

Look out for the 2 secret areas -

1) is a snark cave, specially made for Pepper (who i am now in debt to for making the models for HL:HS)

2) is the uber secret gauss room.
Comments much appreciated.
0
This map won second prize in the TWHL deathmatch map competition

If you are planning on downloading any of my maps, please let me suggest this one...
With a constant criticizing eye watching over me making this map, bugs and errors were quickly flattened out.


The setting is on board a Ship which is dead in space.

The map is very big, but as far as i can tell, its not too laggy. Almost all of the textures are by me. All of the custom ones are, but i used a few official ones for trims, etc.
The map is very interactive with a range of buttons to press, each bringing an idea from an official valve map into a futuristic setting.

For example a button that turns off a force field releasing snarks :)

I spent absolutely AGES on the entity work, and i would REALLY like to know if it paid off... I beleive there are over 11 multi managers, and many times that number in entities...

I guess i'll just finish with something meaningful.

"What I'm trying to say is that something about your map came through the bad techniques. Some semblance of the Idea you had for this map came through nicely.

Now that you know a lot more about mapping, you should redo this sucker, proper-like."

-rowleybob, on a comment for de_spaceship3... my first map...

Well, you can picture this as the idea without the bad mapping techniques.. I have always wanted a spaceship themed map, and now i have made one which i am truley happy with.

---Shuttlecraft from V used with MuzzleFlash's permission---