EDIT Grew too big, and it's only good for stealing prefabs from now.
Discussion
Posted by Victor-933 on
Tue Apr 25th 2006 at 12:01pm
[Author]
People join in the daytime as well -- pretty much whenever. The
community seems interested in the map, but unwilling to download it via
my SLOW upload rate (1 kb/s :|)
I run the server straight from my computer overnight; it's just the
default HL2DM server name because I don't have the money or need for a
full-time server, since (I find this kinda funny) I make DM maps but
suck in DM.
The server usually starts around 12:30AM Central and stops when I wake up around 6:30AM
I haven't had anyone complain about the brightness in the public betas.
forgot to tell you guys that ._. -- I leave the map running on an
internet server overnight so people can check it out.
I don't mean that ironic but the problem with dark maps is daytime play. :biggrin: What server do you run it on btw?
I like the rain. I didn't know it workd so well in HL2DM!
Posted by Victor-933 on
Mon Apr 24th 2006 at 3:31pm
[Author]
I haven't had anyone complain about the brightness in the public betas.
forgot to tell you guys that ._. -- I leave the map running on an
internet server overnight so people can check it out. Heh, I have a
clan that's interested in my map :razz: Clan [FU]. By the way anyone know
where I can get ahold of them?
Anyway, back to the map. New shots -- added rain effects, converted the
slime to a pond, made some lights breakable. The indoor lights and
"porchlights" are alot brighter now that I've switched to texture
lighting. They also give the map a "cold" feel; in the mines it looks
"freezing" because of all the blue-white.
Orph: I keep most of the old screenshots -- if I don't do that I still
have the old maps. There's about 14 versions of Sublevels on my
computer -- I save a new version if I do something drastic and complex,
that way if I don't like it I don't have to go through and delete a
bunch of crap. Later on (being on a Celeron it takes like 5 minutes to
load something in HL2) I'll get some shots of my earliest map so you
can see how far I've progressed.
Yea, make it much brighter. I don't even think the current lights (no matter how bright) are enough.
Posted by Captain P on
Fri Apr 21st 2006 at 10:30pm
Don't change the brightness if you want the light to cover longer distances. Take a look at the linear option (or whatever that option was called - could be multiple others, too).
Posted by Victor-933 on
Fri Apr 21st 2006 at 7:51pm
[Author]
I'm still relatively new to Source mapping. The "streetlights" are
turned up all the way but by the time it reaches the ground it isn't
very bright. I tried turning the other lights up almost all the way as
well.
Also, I tried to add boulder props and it started acting up.. I guess I could try it again though
Posted by Elon Yariv on
Fri Apr 21st 2006 at 7:34pm
A bit too dark don't you think? The sky's light is fine but there are very few other lights and I think they emmit a really dim light. Try adding bolders, bushes and don't forget a few trees.
Posted by Victor-933 on
Fri Apr 21st 2006 at 6:28pm
[Author]
The RPG is in the mines, which the elevator leads to, which is the reason for the elevator.