A map where a ship has crashed landed, the terrorists have taken a hold of the map and it is up to the counter terrorists to save the hostages captured that are inside the ship.
Sorry there really is a lot to be done....i was gonna do the alpha masking and blending but not sure how to do that...ill swee if theres a tutorial here.......yes i was gonna put those there then add lke a mountain as if this twon was inside a creek...the building is gonna be a ahouse....thats why i put this thread here...for a few ideas maybe some help and stuff...hope you dont mind...thanks for the feedback dont worry its gonna look way better than it does...how do i get it that when you shoot the snow its actually snow and it doesnt show the bullet holes like it does in the wall....
Posted by reaper47 on
Thu Jun 22nd 2006 at 11:57pm
Think of a more elegant way to seal off the map at the borders. In other words, make sure the map isn't inside a big box. Don't rely on props as focus points. Add some brush or at least displacement geometry that stands out. What about that building(?). What is it?
Posted by Forceflow on
Thu Jun 22nd 2006 at 5:29pm
1. Fullbright snow, my eyes burn. Use some alpha masks to 'dirty' up the snow a bit.
2. Those trees don't really fit the scene. One would think, in a snowy wasteland, at least the trees would be covered with snow too. I think dod_kalt had some nice snowy tree models.
3. Somehow this map reminds me of another cs map, can't really get the name of it ... it was a plant/defuse map.