hdn_Nova by Drshark

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Map Info

Map Description

This is a conversion of an HL2 map i made not long ago. You can find it in my profile. This one is for www.Hidden-Source.com, a great mod which needs more players! Download the mod and have fun!

Changes since fHL2.



-.-Two new rooms and a vent.

-.-Alot more props to use as weapons.

-.-APPR. 35% larger, but it is oriented on playing more than running, so it feels alot larger

-.-A panel, when pressed, selects random lights and turns them off. The lights are turned back on after 30 sec's. Can be used every 35 secs.

-.-Not as light as the first one.

-.-Nightvision and flashlight are very effective tools in this map!


Settings I recommend: 2 rounds per Hidden, weight on, pigstick on. While the map feels large, it can get crowded, hence the pigstick. A very skilled Hidden would be able to kill the entire team with no trouble.

What/Who do i need? : I need 4-5 players to team up with me, and play the map! If you would like to get in the test, first

1: Download the map here http://83.133.125.116:81/web2/html/hosted/hidden/%5Biamacup.com%5Dhdn_nova_beta.zip

2: Add [url=drshark_45@hotmail.com"]drshark_45@hotmail.com[/url] on Messenger, or send me a mail (you can also reply in this topic)

3: We'll schedule when to play.

Any help is much appriciated. If the map gets hosted on a server, please tell me so i can come and join ya! :)

Just before i leave, some pics so it isn't all text! :p

Screens delight!

The security room. A good view over the walkways

[IMG]http://img143.imageshack.us/img143/4456/hdnnovabeta00013li.th.jpg[/IMG]

This is the secret weapon, the all mighty BUTTON!. Press it and random lights go out!

[IMG]http://img143.imageshack.us/img143/7571/hdnnovabeta00024yq.th.jpg[/IMG]

The lights in the background have turned off. The mighty button!11

[IMG]http://img74.imageshack.us/img74/8599/hdnnovabeta00034my.th.jpg[/IMG]

The walkways. As you can see, it's an extension of the old area

[IMG]http://img74.imageshack.us/img74/6503/hdnnovabeta00043td.th.jpg[/IMG]

More of the walkways

[IMG]http://img72.imageshack.us/img72/5898/hdnnovabeta00057gs.th.jpg[/IMG]

This is the entrance to the socalled "Box Room". The hidden can block it with the barrels! [img]images/smiles/icon_smile.gif[/img] Tons of fun!

[IMG]http://img70.imageshack.us/img70/8761/hdnnovabeta00060yg.th.jpg[/IMG]

Teh box room! The hidden can hide on the edges, the boxes, or just taunt the "Retarded baboons" running around beneath him! [img]images/smiles/icon_biggrin.gif[/img]

[IMG]http://img72.imageshack.us/img72/5394/hdnnovabeta00075xg.th.jpg[/IMG]

The escape / Hiding room for the hidden. You can see the vent in the distance. Only Hidden can enter this vent.

[IMG]http://img70.imageshack.us/img70/6861/hdnnovabeta00080yy.th.jpg[/IMG]

An overview of the entire map! [img]images/smiles/icon_smile.gif[/img]

[IMG]http://img46.imageshack.us/img46/818/hdnnovabeta00108qy.th.jpg[/IMG]

Thanks for reading / scimming this small novel, and i look forward to hearing from you

-Dr.SharK

PS: Thumbnails work better than the uploading feature!

Discussion

Posted by Drshark on Wed Jun 28th 2006 at 6:02am
[Author]

Uhh, i gotta Google that :smile:

I totally forgot about the light entites with VERY low brightness. Also, there are only shadows in the box room now (everything else is LMS 32 for obvious reasons)

Thanks for clarifying, i'm gonna add some once i open hammer again
Posted by Drshark on Tue Jun 27th 2006 at 7:42am
[Author]

? quote:That "button" sounds like a bit of a cheat sheet for the Hidden :heee:

Looks a bit blocky to be quite Frank. I've never play Hidden, but I recall that the Hidden is half cloaked during game, or something. So I figure that lighting variation would be called for.

But the lighting in this map looks a bit blotchy and harsh :razz: Put some more blending and bounces into it!

Again, 2'nd map, so it won't be pretty or something like that.

Well, the button is not a cheat. a logic_case picks 1 out of 3 cases where lights are turned off, and then turns them off. I made this to compensate for the small size of the map

Also, the jailcells are now closed to begin with, but can be opened with a handle. They then close again after 15 seconds, so don't get stuck in there! :smile:

How do i add some ambient lighting? And bounces? VBSP does that by itself it seems, i can't find out how to get some radient lighting in TEH box room
Posted by Drshark on Mon Jun 26th 2006 at 2:41pm
[Author]

I might download this and have a poke around for you, see what I think.
I enjoy Hidden and as Force says, you seem to have the ideas to make a
good map for it. My initial thoughts would be that the detailing and
construction, while being solid work - is a little simple and sparse.

It also seems too light for a hidden map in parts, and looks like
there's lots of dead ends. Without many doors, it's going to be hard
for the hidden to run after he's taken out 1/2 people, especially if
the server has PS off.
1: It's the second map i've made, so it ain't excactly Valve work. I was also told from reliable people that it's best to sex it up once you're done with the layout

2: I had a playsession with 8 other people, 5 minute rounds and ps off. I had no problems taking them all down (primarily because of "The allmighty button!" :smile:
Posted by Gwil on Mon Jun 26th 2006 at 9:09am

I might download this and have a poke around for you, see what I think.
I enjoy Hidden and as Force says, you seem to have the ideas to make a
good map for it. My initial thoughts would be that the detailing and
construction, while being solid work - is a little simple and sparse.

It also seems too light for a hidden map in parts, and looks like
there's lots of dead ends. Without many doors, it's going to be hard
for the hidden to run after he's taken out 1/2 people, especially if
the server has PS off.
Posted by Drshark on Mon Jun 26th 2006 at 6:58am
[Author]

Yeah, i forgot to add the door and window frames for that compile :lol:

Don't worry, they're back! :smile:
Posted by Forceflow on Mon Jun 26th 2006 at 5:50am

Looks OK, you've definitely got the hidden-style of mapping.

The windows on the first screen do look odd, though.
Posted by Orpheus on Sun Jun 25th 2006 at 2:43pm

Drshark said:
.
About the so called optimizing on the uploaded pics here, i just let Imageshack downsize them
If that was imageshacks attempt, then they were absolutely huge before.. :eek:

XAT is your friend... I promise that much.

I am getting ready for my next run. I will comment on the screens contents ASAP.
Posted by Drshark on Sun Jun 25th 2006 at 2:34pm
[Author]

Read the turtorial, and downloaded the apps.
About the so called optimizing on the uploaded pics here, i just let Imageshack downsize them
Posted by Orpheus on Sun Jun 25th 2006 at 2:25pm

Please do not get the wrong impression. This is an ongoing battle that I cannot seem to win.

Take a moment and read my tutorial. It can be insightful.

Thumbnails are thumbnails, but they do represent images that will eventually load if clicked upon and anything over 100k is expressly forbidden for simple game shots.

We have an art thread where you can upload your artistry to your hearts content.. Some of the images are huge there.

In a nutshell, you do not expressly have to make them 800x600. You can have any size you wish but that one fits best in the browsers.

100k is the upper limit on file sizes.

On a side note, going below 60k just ruins your attempt at optimization. No one EXPECTS you to ruin your screens. It has been confirmed that 80 to 100k is optimal. XAT jpg optimizer is your friend.
Posted by Drshark on Sun Jun 25th 2006 at 2:07pm
[Author]

I am going to blow a fuse if someone doesn't clue this fella in..
OMG Sorry..... Didn't think it actually opened all the images, just the thumbnails :/. Bleh, will have to upload a bunch of new ones, which is going to take a while. I also don't have anything to resize it with (Paint won't work right?)

EDIT: 800x600 pics uploaded :razz: Ya'll happy now :biggrin: ?