Eden by Peter Manson

Map Rating

  • 5
  • 1 rating / 5 stars

Map Download

Map Info

Map Description

big

Discussion

Posted by Captain Terror on Tue Aug 28th 2012 at 12:52am

Link is down. If someone can mirror it for me i'd be very appreciative ;)
Posted by Dragos on Sun May 27th 2012 at 11:04am

Greatest HLDM map ever made.
Posted by hlife_hotdog on Wed Aug 30th 2006 at 7:55am

This was one of the first multiplayer maps I downloaded years ago and I just thought it was brilliant. For me it set a standard for my own natural maps. This map is just ingenious!
Posted by Anonymous on Sun Aug 20th 2006 at 2:30pm

Hey i cant download, plz fix the dl.
Posted by baalaang on Sun Feb 12th 2006 at 12:04am

The link is broken..<oo>????
Posted by SOB Mudvayne on Fri Jan 7th 2005 at 12:17am

Hey Its Awsome,but i got lost in it.... ^-^
Posted by Leperous on Tue Nov 30th 2004 at 7:16am

The last map from this author that we reviewed was called plateau, and it's currently sitting in our top 5 maps list, as is another of his creations (fling). Oh, and while you're there, notice where this is. This guy just doesn't know when/where to stop... (<!-- BBCode Start -->Note: stay tuned for a top 5 list on this site)<!-- BBCode End -->

This map basically is a much larger and more serious version of plateau- it uses many of the same excellent custom brick/rock textures and has the same "lost village in the mountains" feel from all the medieval buildings, cliff edges and perilous rocky ledges to follow- but doesn't have the scene-spoiling UFO. But there's still a few novelty items to make things more interesting, such as the teleporters and a spinkee little cabbage patch.

This large level is split into 5 or so arenas, each one unique, and with plenty of entrance/exit routes to keep things going smoothly. One of these areas contains a windmill, another a temple stocked with ammo (but how do you get in..? No, seriously, I couldn't figure it out either), and various others with huge bridges spanning deep canyons and a nice little vegetable garden, complete with spade, fence, RPG (?) and author's grave (??). Much of the map is outdoors, but there is the occasional building or gateway you can investigate and use your shotgun for once.

In each area, there is a teleporter which will take you to another part of the level (obviously). But these aren't your bog standard floating yellow plasma balls, oh no- they're these strange wooden edifices that descend into the ground when you approach, whereupon you fall down them into a dark pit and are teleported. Very nice. There's another good use of teleporters- after running around for a bit, you may notice the presence of tiny little caves in the rock walls that you can't fit into. But throw some snarks through, and you'll find that they emerge in another part of the map from another one of these tiny caves! Not particularly important/fascinating, but quite amusing if you manage to catch someone unawares (unfortunately, it doesn't work with any other type of weaponry, including satchels).

There isn't a large amount of weaponry, although enough to keep things going- each arena contains a powerful weapon somewhere, with one or two standard weapons nearby (in a corner somewhere, not smack bang in the middle of a busy route though!), which is enough to prevent endless pistol battles. Ammo seems somewhat sparse too- I reckon there's more hand grenades than 9mmAR clips, but there is a heck of a lot of gauss ammo. It could do with a few more health kits, seeing as falling damage is rife, but I suppose that'll teach you to watch where you step. This map is really made for very long range sniping and gaussing (same thing for some people...) due to the open spaces and abundance of weaponry/ammo for them; but there's very few close combat areas which may disappoint some people. The connectivity of the map is also excellent; in addition to the teleporters, there's usually at least 3 routes into each area meaning quick access to wherever you want to go.

But as with nearly all his previous maps, he still hasn't quite got the r_speeds down to where they should be. Half of the time they seem be be verging around the 600 w_poly mark (on the edge), often rising to 800+ which did slow my PC down somewhat in some areas. But in the end, it's preferable to a simpler, less impressive low r_speed version. Unless you still play Half-Life on a Pentium 1.

It's a pity that Half-Life only has one proper sniping weapon as this map has so much scope (geddit?) for some long range tomfoolery. No matter though; there's areas several in the map where you can use any weapon effectively. Nevertheless, it's a fantastically well made map, with plenty of eye candy and extra features, yet despite it's huge size still remains playable. A very good job indeed.

Design
Just... excellent.

Gameplay
Oodles of space to do whatever you want; sparse but cunningly placed weaponry and excellent connectivity.

Verdict
If you love outdoor maps, then get this. Heck, if you ever even bought Half-Life you should get it anyway.

Pros
Visually very impressive, and depsite the size manages to play well

Design
But perhaps a bit too big for some
Posted by Leperous on Tue Nov 30th 2004 at 7:16am

The last map from this author that we reviewed was called plateau, and it's currently sitting in our top 5 maps list, as is another of his creations (fling). Oh, and while you're there, notice where this is. This guy just doesn't know when/where to stop... (<!-- BBCode Start -->Note: stay tuned for a top 5 list on this site)<!-- BBCode End -->

This map basically is a much larger and more serious version of plateau- it uses many of the same excellent custom brick/rock textures and has the same "lost village in the mountains" feel from all the medieval buildings, cliff edges and perilous rocky ledges to follow- but doesn't have the scene-spoiling UFO. But there's still a few novelty items to make things more interesting, such as the teleporters and a spinkee little cabbage patch.

This large level is split into 5 or so arenas, each one unique, and with plenty of entrance/exit routes to keep things going smoothly. One of these areas contains a windmill, another a temple stocked with ammo (but how do you get in..? No, seriously, I couldn't figure it out either), and various others with huge bridges spanning deep canyons and a nice little vegetable garden, complete with spade, fence, RPG (?) and author's grave (??). Much of the map is outdoors, but there is the occasional building or gateway you can investigate and use your shotgun for once.

In each area, there is a teleporter which will take you to another part of the level (obviously). But these aren't your bog standard floating yellow plasma balls, oh no- they're these strange wooden edifices that descend into the ground when you approach, whereupon you fall down them into a dark pit and are teleported. Very nice. There's another good use of teleporters- after running around for a bit, you may notice the presence of tiny little caves in the rock walls that you can't fit into. But throw some snarks through, and you'll find that they emerge in another part of the map from another one of these tiny caves! Not particularly important/fascinating, but quite amusing if you manage to catch someone unawares (unfortunately, it doesn't work with any other type of weaponry, including satchels).

There isn't a large amount of weaponry, although enough to keep things going- each arena contains a powerful weapon somewhere, with one or two standard weapons nearby (in a corner somewhere, not smack bang in the middle of a busy route though!), which is enough to prevent endless pistol battles. Ammo seems somewhat sparse too- I reckon there's more hand grenades than 9mmAR clips, but there is a heck of a lot of gauss ammo. It could do with a few more health kits, seeing as falling damage is rife, but I suppose that'll teach you to watch where you step. This map is really made for very long range sniping and gaussing (same thing for some people...) due to the open spaces and abundance of weaponry/ammo for them; but there's very few close combat areas which may disappoint some people. The connectivity of the map is also excellent; in addition to the teleporters, there's usually at least 3 routes into each area meaning quick access to wherever you want to go.

But as with nearly all his previous maps, he still hasn't quite got the r_speeds down to where they should be. Half of the time they seem be be verging around the 600 w_poly mark (on the edge), often rising to 800+ which did slow my PC down somewhat in some areas. But in the end, it's preferable to a simpler, less impressive low r_speed version. Unless you still play Half-Life on a Pentium 1.

It's a pity that Half-Life only has one proper sniping weapon as this map has so much scope (geddit?) for some long range tomfoolery. No matter though; there's areas several in the map where you can use any weapon effectively. Nevertheless, it's a fantastically well made map, with plenty of eye candy and extra features, yet despite it's huge size still remains playable. A very good job indeed.

Verdict

If you love outdoor maps, then get this. Heck, if you ever even bought Half-Life you should get it anyway.
Posted by asterix_vader on Tue Nov 30th 2004 at 7:16am

it's a cool map.
Posted by matt on Tue Nov 30th 2004 at 7:16am

what more is there to say, the secrets keep you guessing and the UFO is just brilliant... One of my favourite maps of all time.