A simple "frag yard" map set in an urban junkyard at the suggestion of one of my buddies on 4honor.net. This map marks the beginning of my map making career. I have a background in 3D CAD (inventor, SolidWorks...) so mapping has been a familiar, yet new challenge for me. Enjoy the screens! Thanks for checkin' out my junk!
The F.B.I. has located the money laundering facility of the city's largest drug cartel in this abandoned junkyard. The city SWAT team has broken through the outer wall in its attempt to serve justice and recover the 10 million dollars in bloody drug money. The local thugs protecting that cash however, are already waiting, ready, and just as deadly...
Discussion
Posted by Captain P on
Wed Nov 22nd 2006 at 11:38pm
For some reason that rickety and detailed housing skyline really adds to the junkyard theme. Too bad for the close fog distance, whitish buildings against a dark sky don't really work I think. Dark buildings against a brighter sky are better.
I get the idea the map is a bit too open and loosely structured, e.g. a junkyard has a bit more organization than this I think, though that depends on the junkyard a lot. In the one-to-last screenshot, the statue really feels out of place (wooden house and stone statue?) and the metal roofed building on the right could've used a concrete floor.
Anyway, I haven't checked it in-game yet (I hardly ever play on-line anyway) so I can't say much for the gameplay, but besides some visual flaws, it looks fine to me. Keep up the good work. :smile:
This map is such an inspiration for fy_ maps. It's not just a map within a box like so many others are, its kike what i'm trying to achieve with a map i've started. A realistic location which takes away the fact that.... you're in a box.
Posted by FatStrings on
Wed Oct 18th 2006 at 2:11am
wow, looks incredible man, i'm currently working on my first though i haven't had any inspiration to create anything from scratch so i'm mapping my house which will actually be a very diverse hostage level, though i'm afraid it will have to much in common with militia
monster, thanks for the accolades, but really i am still VERY new at this map making thing and there are A LOT of talented people here on this forum who would blow me away in the knowledge dept, but i'm here if you'd like an opinion or some advice.
I'd be honored if you'd consider putting my map into your server's rotation. Please let me know when/if you do that so i can visit. Thanks Bro.
~BENDER
Posted by monster-man on
Tue Oct 17th 2006 at 2:21pm
hey bender mate this looks really amazin man i should start takin lessons off you on how to make maps i dont know how to tho :sad: i need some1 good to teach me my msn is paul_bains@hotmail.co.uk o good job on the map bender if i can i will download it and put it on my server if its ok with you that is :smile: ?
haha yeah i guess i got carried away w/the logos on the screen, but thanks for the comments guys.
Yeah, she's a bit on the UBER open/large side of things which got me into performance issues early on. But after discovering the wonderful world of hints and areaportalwindows life got much better. Fog was also added as a performance booster and does give the map a sense of atmosphere as opposed to just being a sunny day. There is quite a bt of water which was at first high quality and looked fantastic! BUT, the water ate up too many resources and had to be reduced to low quality (you'll notice the cars arent reflecting in the dark water shot above).
as i said this is my first map and lessons were learned well. There will be very limited open areas next time both for performance and gameplay reasons. However I must say that the map does offer several distinct "routes" for both T's and CT's, and offers lots of cover to hide.
Thanks for taking the time to take a look, i hope you get the chance to play it. I know its an FY map (the scorn of snarkpit haha) BUT, gameplay and flow is very good IMO, and gives combatants multiple options. Thanks for your time and comments everyone.
May I suggest using less... biggish logos in the screens? They use up a quarter of the screenshot which is kinda irritating. :razz:
I'm not a big CSS player but this looks very good for a first map! Only thing I can tell is that the layout suffers from too open, too random areas. It seems when starting to map the idea of finally making the uber-large and open areas you never find in official maps is irrisistable. I think the next step (not neccessarily in this map but in mapping in general) is to scale it down and get rid of the larger, random, hardly used areas that in the end add to performance lag too much and are hard to decorate because of the sheer largeness. Smaller but more dense areas with only a few selected long-range spots.
Very good start from what I see, keep them coming :wink:
Posted by Mr.INSANE on
Tue Oct 17th 2006 at 4:21am
Although im not a fan of fun maps this really looks pretty good nice job bender
I love the fog effect and the water in the middle most look awesome during combat