DM_RUNOFF_EXTREME by tommytoy

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Map Description

It's me again,

Many players ask me to remake dm_runoff, i've looked at dm_runoff_tunnel, and pipeline_runoff to give me an idea....

I use the pipeline runoff map tunnel design.....

P.S i did this by using the original dm_runoff, not pipeline_runoff......

Since there is a new bunker available (the tunnel), i got rid of the nuclear siren alert..... I'ved raised the door closing sound, you can here it everywere in the map..... So the timing is reduced wen the doors start to close... Either hide in the big bunker or the tunnel bunker.....

The sky is more realistic.....

2 RPG's, 1 under water in the tunnel, and the other one is on top of a contaner......

Happy fragging....

TOMMYTOY alias LMPQ MARIO

Discussion

Posted by Addicted to Morphine on Sat Aug 19th 2006 at 12:22pm

Why don't you take the time to make an original map from scratch?
Posted by tommytoy on Sat Aug 19th 2006 at 12:04pm
[Author]

You are right on certain things and wrong on others!!
You can touch valve maps, lets take dm_lockdown, why did they put it on the sdk source!!!???!!!! it is a valve content, you know what i mean.....
Posted by midkay on Fri Aug 18th 2006 at 11:36pm

"I did this by using the original dm_runoff".

You mean you decompiled it? Let alone modified and distributed it?

Last I checked it was illegal to take apart, modify, put-back-together and distribute Valve's copyrighted content.. am I wrong?