Rp_Homeisland by oskutin

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  • added Thu Dec 21st 2006
  • updated Mon May 18th 2009
  • more content for: Garry's Mod

Map Description

This map is midle ages map to Garrys mod and there is coming:

,mine,lighting system

and something else!

And there are now:

cuttable trees,

Shops and inn,

castle,

batle arena where are hurtable swords,

logs to planks system,

readable sing post,

shipyard where u can make own ship and boat

Fihing colony

Lighthouse

sewers

Better screen shots in forum thead!

Discussion

Posted by oskutin on Thu Oct 19th 2006 at 3:22pm
[Author]

ok. i add lighting nearly and more screenshots.
Posted by reaper47 on Thu Oct 19th 2006 at 12:09pm

Posting stuff in the maps forum only makes sense if we can at least forefeel what the map might become once it's finished. My comment was almost entirely about the description, maybe the texture theme. A quick light compile shouldn't take much more than a few minutes and is worth it if you want any feedback at all.

Lighting is an essential part of your map just as brushes, texturing and item placement. You should have an idea for what lighting to use (evening, night, noon... maybe torches for the medieval theme). And for screenshots the visual aspects are quite important. We can't guess what you have in mind, we need a lighting compile. It also gives your map depth so you can tell the size and shape of things easier.

It's worth it. Please do a lighting compile. I bet it's less than 15 minutes.
Posted by habboi on Tue Oct 17th 2006 at 6:49pm

Sorry wrong map thread
Posted by oskutin on Tue Oct 17th 2006 at 1:36pm
[Author]

calculatin takes many hours to get it ready.
I only calculate it when map is ready.
And this is some kind of fun map....
Posted by reaper47 on Tue Oct 17th 2006 at 1:27pm

This is definitly your most promising project, so far! Looks like a fun theme.

Please post screens with lighting calculated as soon as possible. It's hard to get a feel of what it's going too look like in a fullbright compile.