I set out to build my friends a map for possible high octane awp wars. I was tired of all the s**tty one plane maps and wanted something that had some gameplay in it.
The End result is a smallish map based on three levels each serving up a plate of combat in many ways. This is a sort of serious map and i think so far its doing pretty well
Func_walls can actually increase R's if used improperly. You but need to make the contact point func's. In other words, where the solids meet one of them needs to be a func to reduce cutting into smaller pieces.
Pedestals for instance of a pillar.
Posted by Mr.INSANE on
Fri Nov 10th 2006 at 7:48pm
[Author]
I plan on doing more optimization work on the stairs and doing alot of null texturing that should drop it 100 or so
all other objects are going to be func so i think it will probally drop a little but not much
Turn your R_Speeds on. I am curious.
I have played very few CS maps, but I'd imagine that a semi-arena map wouldn't be very popular. Excuse my ignorance if I err.