Unbroken by Mr.INSANE

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Map Description

I set out to build my friends a map for possible high octane awp wars. I was tired of all the s**tty one plane maps and wanted something that had some gameplay in it.

The End result is a smallish map based on three levels each serving up a plate of combat in many ways. This is a sort of serious map and i think so far its doing pretty well

Comments/Criticism appreciated

Discussion

Posted by Orpheus on Sat Nov 11th 2006 at 9:25pm

Func_walls can actually increase R's if used improperly. You but need to make the contact point func's. In other words, where the solids meet one of them needs to be a func to reduce cutting into smaller pieces.

Pedestals for instance of a pillar.
Posted by Mr.INSANE on Fri Nov 10th 2006 at 7:48pm
[Author]

I plan on doing more optimization work on the stairs and doing alot of null texturing that should drop it 100 or so

all other objects are going to be func so i think it will probally drop a little but not much
Posted by Orpheus on Fri Nov 10th 2006 at 11:54am

Careful. 1300 empty and full sometimes do not match. You need to fill it with players then check for lag.

A map of that design, will more than likely lag bigtime.

You really need to get it under 800 so that you will have a buffer.
Posted by Mr.INSANE on Fri Nov 10th 2006 at 2:13am
[Author]

R_speeds

Are Wpoly = 1300 Peak (not bad)
and Epoly = 0 (non Func_ed Yet)

I have alot of null textures being used aswell
Posted by Orpheus on Thu Nov 9th 2006 at 11:12am

Turn your R_Speeds on. I am curious.
I have played very few CS maps, but I'd imagine that a semi-arena map wouldn't be very popular. Excuse my ignorance if I err.