Just a little map with no gameplay what so ever, just made it for fun and practice. This map is basicly a temple for the water god. The map is a bit dark, but I like it like that, gives the map a spooky and gloomy atmosphere, plus it makes it look like real torches that always produce dim light compering to the lightbulb.
The 99% is only because of minor bugs, like a single tiny null brush I forgot to texture, or a small seam in the texturing I forgot to fix. Those bugs are very easy to fix. I'll also make the water more transperent and add a torch or two next to those mosiacs next to the main statue.
This map has an average of 2000-4000 wpolies. I only posted one screenshot because the map is only made of a single room, not much to take screenies of.
Discussion
Posted by Elon Yariv on
Mon Mar 19th 2007 at 7:13pm
[Author]
And I can assure you my computer is far weaker then yours:
Intel Pentium III Processor
128mb RAM
733MHz
This map ran on my mechine, at 4 fps but never mind it would run much better on today's or last year's computers. And I can lower the Poly count by 1000 and will do it in my next compile.
I think I'll turn this little map to a full sized minimod. Which means a map or two more with plenty of puzzles.
For those interested:
The reason my frame rates were so low is because I had GL_Wireframe on.
Without it, I had upper 30's. It takes a lot of horsepower to draw all those lines.
Still, 30 fps in a single room spells doom for many computers of lesser stats. This map tis worth a looksee as the pics posted do not do it justice.
Posted by Junkyard God on
Mon Mar 19th 2007 at 12:26pm
Yeah, that's what i was going to say, maybe something as sweet as this ,would run a bit better on some more high end engines like Source.
It looks fabulous, but i think it might just be too complex for Goldsrc to handle.
Since my pc is less that Orph's pc, i won't bother to try it yet, i'd just get 1 fps at the points he highlighted.
But other than that, like he said, the looks are awsome, must have been hard work!
I have a reasonably powerful PC.
3700+ AMD
1.5 gig ram
7800gs 256 meg nVidia
I got 13 fps in those shots.
Good luck with this though, as I liked what I saw. My only small advice.. Put a clip brush over those water trenches. Theres no sense in falling in and stumbling with each one.
Posted by Elon Yariv on
Sun Mar 18th 2007 at 6:10pm
[Author]
Ick! I knew I shouldn't have listened to that guy, in my first compile it was 4000 polies, then I lowered the max node size to 64 because he told me it would lower my polies. I think I will raise it to 512, then it would still be quite accurate but not so high poly, thanks.
I might turn it into a playable map, but since it is a compo entery, you must be reasonable, a month isn't enough to produce a full sized playable minimod, with lots of puzzles.
I score it a 7/10 for its looks. If it were playable, a 10/10
Posted by Elon Yariv on
Sun Mar 18th 2007 at 10:38am
[Author]
A Hl1DM map with 5000 wpolies and 10000 epolies? It would even lag on the strongest computers... I think. Anyway it wouldn't be the hottest DM map around.
This is great man! I love the textures, I love the architecture and the entire atmosphere of that map.
Please man - please add some more rooms and maybe one or two traps (use something like in Tomb Raider maybe) and we'll finally have a new kick ass HL1DM map!!!