Yak_Fighter said:
Who the hell voted against open-ended layout? That's the fucking holy grail of design. It's just very difficult to do without a whole lot more effort on AI, UI, graphics... pretty much every aspect of an fps.
Yeah, looks like we need to get out the ban hammer and ban somebody, time to come clean anonymous person, don't make gwil go look through the database to find out who voted that one, it will only make the duration of your ban more permanent. Nuh, just kidding :P. Perhaps the person read the poll question as "what is your favorite...", I don't know. Perhaps that person can discuss why they felt that way, we want to hear.
Riven said:
I waited to respond to this until I had some time to say something. You missed one other layout that William added on the podcast and that's 'Horde -type' gameplay. You know, the kind Left 4 Dead built itself upon, and also some crappy mods for source?
Ah yeah, silly me :swear:. I can't add it to the original post because there is a new feature which doesn't allow me to edit posts 30 minutes after it has been sent.
Anyway.
Ideally, a game would use most of these combinations, including backtracking. I mean, throughout the course of the game, you would encounter linear bits, than an arena boss battle bit, than more linear, than a loop, than multiple choices which lead to linear again, than some back tracking, than a horde section where your stuck in a room battling waves on monsters before a door opens, than another loop, than some linear bits, than another multiple pathways, than a linear pathway, than an open ended task, than a loop etc, while this whole process was sprinkled with alternative paths, that would be ideal and the most fun, and I think most people would agree with that.