DM_Mire (working title) by Naklajat

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Map Description

I'm really not very good at keeping small maps small for long. Been working on this on and off (along with Soylent) for about 6 months, maybe a little more. Having two maps in progress is nice because I can go back and forth and have 'fresh eyes'. One of my main focuses early on in development was Z variation and having quick 'dodge-out' escape routes. In the lower level (screens 1 and 3) there is a waterway which will have a func_push, making it a quick getaway (but not without hazards of it's own!)

Nearly complete layout-wise, stay tuned for updates.

Discussion

Posted by reaper47 on Fri Jan 25th 2008 at 6:20pm

I like what I see. Way to dark, though. You need to cover the outsides in lights seamlessly, especially if it's a night map.
Posted by haymaker on Fri Jan 25th 2008 at 6:42am

Looks nice if a lil dark-ish, lots of room to move. In screen 3 I just know I'll end up cursing that bulkhead after jumping off the stair top and hitting it.
Posted by Zein on Wed Jan 23rd 2008 at 11:52pm

Looks very 'open' or alot of places to get shot, looks more like a single player. But i do know your still working on it. looks good so far :)