I'm really not very good at keeping small maps small for long. Been working on this on and off (along with Soylent) for about 6 months, maybe a little more. Having two maps in progress is nice because I can go back and forth and have 'fresh eyes'. One of my main focuses early on in development was Z variation and having quick 'dodge-out' escape routes. In the lower level (screens 1 and 3) there is a waterway which will have a func_push, making it a quick getaway (but not without hazards of it's own!)
Nearly complete layout-wise, stay tuned for updates.
Looks nice if a lil dark-ish, lots of room to move. In screen 3 I just know I'll end up cursing that bulkhead after jumping off the stair top and hitting it.